I personally prefer “programmed learning” where a concept is introduced and explained, then drilled with dozens of similarly-themed problems/puzzles in increasing difficulty to reinforce the concept. Then when the same situation arises organically in a game, I feel much better equipped to recognize it and respond appropriately.
Now I’ve got Janice Kim’s 5-book series (Learn to Play Go) and while it is broad in scope, many of the basic studies do not go very deep. In some cases a principle or tactic gets introduced with a single example before moving on to something else.
I understand that Go is an immense game and the author is trying to cover much ground as quickly as possible, so I’m not trying to deride her efforts in that regard. But there is a marked lack of material density compared to books I have used to learn other games. The graphics and text are quite large and spaced generously alongside abstract doodles, which is a fairly inefficient use of space. I would have preferred to see that space used for more examples and puzzles to reinforce each concept.
Is there another beginner series that takes a more programmed approach?
I have heard the Level Up and Jump Level Up series are good, does anyone have a comment on those?
I am averse to building a library of redundant study material but I don’t mind acquiring more if it means I can build a thorough understanding of fundamental play.