Like some scoring based on
?
If you made the scoring for an intersection in some way opposite to how early it tends to get played in a game, one could get some sort of anti-go, at least in the usual learned sense
Like some scoring based on
?
If you made the scoring for an intersection in some way opposite to how early it tends to get played in a game, one could get some sort of anti-go, at least in the usual learned sense