Oh, I have a question:
Why the f*(&^)&)* h*^)* full of d*(&**(()&) out of a *(&)&% (^%& does my f&%^)& cursor slide to the left side of the screen and get stuck there when I’m trying to play a game, making the character unresponsive to controller and spinning around staring at the ceiling? Google answers don’t help.
I’m in lockdown and can’t even play games, FML.
I wanted to do it but I 'm stuck : about 400 pieces of wood to cut, shape, stain and varnish… I lost the will halfway.
Now I have about 400 small wooden square blocks with a small hole in the middle and a circle drawn on one side
Do you accidentally have two control devices active. eg. A touch pad and a mouse, one of which is being constantly triggered somehow?
No, it does it specifically with games, I’ve seen it has something to do with my graphics card but I don’t know about that stuff. Not all games, either.
Until now, games played ok and when I exited the game the cursor would do that and only restart would fix it; annoying, but I could live with that. Now the mouse interferes in-game, which $#$$###&$$$&&$$))=%% and I don’t know how to fix it.
Credit to Jesse Bollinger for the concept: more details in his books.
That is how I actually cook. With bells and timers. I didn’t know that it was actually a method
Some people who have tenure and 6 figure salaries say that some unemployment is healthy for an economy
Let me guess, they are not talking about their own unemployment, right?
The difference would be that in time pools, the timers can be started and stopped as many times and at whichever points you wish. If you pause the “work on slideshow slides” timer, you can pick up where you left off later in the day. If you pause the “bake cake” timer, the cake will continue baking and eventually burn while the timer sits still. So different systems that both use timers.
Which is better?
- Toaq
- Lojban
0 voters
Which of these two songs is sadder?
(Song starts at 2:52, but the whole thing is a story)
- Return
- Painful love
0 voters
A question was asked on the Enlish chat channela s to whether or not you coudl copyright a single go problem.
Any input or ideasÉ
I would say in general that copyright would exist in a single go problem (assuming it was your original work…). What it would be worth, how you would enforce your right if breached and what it might cost you are questions you might like to consider!
I guess a single problem is not likely to be worth the bother of a claim unless it was super special in some way. A book of problems might be a different balance.
Under U.S. law, yes, so long as it’s the author’s original work. Title 17 of the U.S. Code, section 102, grants copyright protection “in original works of authorship fixed in any tangible medium of expression, now known or later developed, from which they can be perceived, reproduced, or otherwise communicated . . . .” So if I make a unique puzzle, it’s my work of authorship and gets copyright protection. On the other hand, if I adapt a puzzle from a real game position, it’s not my work of authorship. And if a puzzle arises in a game between you and me, it’s also not my work of authorship (or yours or ours).
There’s a famous case on the subject in which World Chess Events LTD sued Chessgames Services LLC for infringing its copyright in the world championship chess moves by relaying the moves. There, the court dismissed the complaint without a hearing. The court analogized chess moves to moves in sports generally (“it is well-established that sports scores and events, like players’ moves in the Championship, are facts not protectable by copyright”) and held that copyright does not protect the moves that arise during a game. But if I arrange all the pieces myself, I’ll bet the result would differ and that puzzle would be my original work of authorship.
P.S.: This is not legal advice. Don’t rely on it and sue me.
Nice, thanks. Some follow-up questions:
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Suppose I wanted to post a few problems (solutions incl) of a book that was reprinted in 2003 by a Japanese company (誠文堂新光社) on the OGS puzzles page. Are there any potential issues, assuming I give full credit and only post a few problemsÉ
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What if I were to include real-life professional game positions in a book, and did the analysis myself. I assume that would be okÉ
I don’t think I can answer that to your satisfaction. First, you’re Canadian, and I’m not familiar enough with Canadian law, Japanese law, or international copyright principles to answer. Second, your situation is so specific that any answer starts to sound like legal advice, and I don’t want that, because I’m not your lawyer.
That said, I’ll answer in general terms. Whenever a person re-transmits a copyrighted work, they may be liable for copyright infringement. Giving credit isn’t usually enough unless we’re in the world of fair use. Under U.S. law, educational purposes can be a fair use. But remember that fair use is a defense to infringement. It admits that the person did infringe the copyright—it’s just permissible infringement. And even if the person isn’t liable for infringement, the copyright holder may disagree and act anyway, either by asking them to stop or by suing them. So there’s almost always some risk. It’s up to you to decide whether that risk is significant.
So, is the person that uploaded Cho CHikun`s puzzles just willing tot ake the risk, or whatÉ
Yes, I assume so. Or they didn’t think about it. In any event, the copyright holder for that puzzle collection may be more interested in Go education than enforcing their copyright. But that’s me speculating.
Cool. Thanks!
Wait… what is a thread?
I’m scratching my head (Literally)
Cool down cool down
I’ve cooled down since, all good.
Are you still having this issue? I ran into it years ago where, with one specific game, my character would always get stuck moving one direction, but only in that game. It turned out to be a phantom input device that I had to remove from device manager, then everything worked fine. Took me forever to figure out, and thought the game was just broken for the longest time since everything else worked.