Questions That Don't Deserve Their Own Thread

I really love this explanation of meditation. It made everything so much more approachable for me.

2 Likes

I know the guy, i actually started with him :grin: I love his soothing way of speaking!

1 Like

@RubyMineshaft oh it is this guy ? https://youtu.be/8a7RIzXCpEM

=P :wink:

2 Likes

If I won the lottery, could I afford to hire someone to develop a AAA game just for me?

There are many different lotteries with different amounts of money that you would win. I am not an expert on lotteries or developers of AAA games, but it might matter what lottery you win.

2 Likes

a AAA game usually costs tens of millions of dollars/euros, so you’d need to win the lottery consistently to fund it :stuck_out_tongue:

2 Likes

But the cost includes millions in marketing and multi-player, which won’t be needed. How much is the rest? :wink:

1 Like

Still tens of millions I am afraid …

“You can see that lots of triple A games take 2 to 4 years with teams of 70 to 300 developers. That gives a range of 2,000 to 12,000 developer months. Typical fully loaded costs would be 10 to 15k per month per head. That gives a range of about 15 to 150 million USD.”

3 Likes

What if you can partially offset the development costs by having a game with enough market appeal to get some investors on board?

lol

My thought was “could I have a game tailor made for me?”* If I have to make it appealing to the public I’ll have to incorporate stuff that doesn’t appeal to me.

I guess I’ll never be that rich. :woman_shrugging:

*As you can imagine, I’ve been playing some games and wish I could abolish certain game mechanics to the pits of the underworld.

4 Likes

What about paying a modder to tweak a game you mostly like?

Nah, my dream would be a game exactly how I like it. Story, gameplay, everything.
Although I haven’t used mods tbh and don’t know how extensively they change things.

How would that game look like?

6 Likes

I’m more focused on things I don’t like in the games I play, like speedrun missions, random ample assets that are considered important but are lost on me as a target audience, story tropes etc.

I could get more specific, but since not everyone plays the same games it may mean nothing to you. :slight_smile:

For example, an AC game with no “drive this carriage with clunky controls and a timed event on top” missions.

Or boring Desmond missions

I liked his story (I miss that element in the later games), but out-of-the-Animus missions were bad, yes. And the whole out-of-the-Animus thing has only gotten worse.

7 Likes

Just gimme double air-assassinations, dammit.

(And viewpoints; I like synchronizing, don’t @ me).

Ah ok, so I’m guessing that AC is Assassin’s Creed and not Animal Crossing.

I’ve never played either series, so I didn’t get the context clues.

4 Likes