I really love this explanation of meditation. It made everything so much more approachable for me.
I know the guy, i actually started with him I love his soothing way of speaking!
@RubyMineshaft oh it is this guy ? https://youtu.be/8a7RIzXCpEM
=P
If I won the lottery, could I afford to hire someone to develop a AAA game just for me?
There are many different lotteries with different amounts of money that you would win. I am not an expert on lotteries or developers of AAA games, but it might matter what lottery you win.
a AAA game usually costs tens of millions of dollars/euros, so you’d need to win the lottery consistently to fund it
But the cost includes millions in marketing and multi-player, which won’t be needed. How much is the rest?
Still tens of millions I am afraid …
“You can see that lots of triple A games take 2 to 4 years with teams of 70 to 300 developers. That gives a range of 2,000 to 12,000 developer months. Typical fully loaded costs would be 10 to 15k per month per head. That gives a range of about 15 to 150 million USD.”
What if you can partially offset the development costs by having a game with enough market appeal to get some investors on board?
lol
My thought was “could I have a game tailor made for me?”* If I have to make it appealing to the public I’ll have to incorporate stuff that doesn’t appeal to me.
I guess I’ll never be that rich.
*As you can imagine, I’ve been playing some games and wish I could abolish certain game mechanics to the pits of the underworld.
What about paying a modder to tweak a game you mostly like?
Nah, my dream would be a game exactly how I like it. Story, gameplay, everything.
Although I haven’t used mods tbh and don’t know how extensively they change things.
How would that game look like?
I’m more focused on things I don’t like in the games I play, like speedrun missions, random ample assets that are considered important but are lost on me as a target audience, story tropes etc.
I could get more specific, but since not everyone plays the same games it may mean nothing to you.
For example, an AC game with no “drive this carriage with clunky controls and a timed event on top” missions.
Or boring Desmond missions
I liked his story (I miss that element in the later games), but out-of-the-Animus missions were bad, yes. And the whole out-of-the-Animus thing has only gotten worse.
Just gimme double air-assassinations, dammit.
(And viewpoints; I like synchronizing, don’t @ me).
Ah ok, so I’m guessing that AC is Assassin’s Creed and not Animal Crossing.
I’ve never played either series, so I didn’t get the context clues.