For the same reason we dont have two separate boxes for “ranked” and “unranked”? More boxes means more clutter on game creation screen, and its confusing design when you have to put a checkmark on one of those, but not for both.
Not really a good analogy. Ranked and unranked are opposites, while strict and casual are just two different rulesets. There is reason to believe that many people don’t know the difference, so they are confused by the need to make a choice and wonder what they are getting themselves into.
The creation screen has room for two boxes; the “clutter” excuse is too well worn to carry much weight with me.
But strict and casual are also opposites, and you absolutely have to choose between the two when setting up rengo challenges. Very much the same as ranked/unranked for normal games >___>
btw my reasoning for casual mode being the default is that almost 100% of all correspondence rengo games i’ve taken part of have had timeouts. Usually the first timeouts happen before everyone has even gotten their chance to play a stone, and it is quite saddening experience when game just ends before your first turn
Strict mode just doesnt seem to work very well when there are many participants, and because majority of rengo games are corrs, i feel it would make sense to avoid that combination as much as possible.
Leave the strict mode as an option for cases where the creator and all other players really want the game to end with the first timeout, but force the creator to actively choose strict mode in order to make sure that really is the desired outcome.
EDIT:
For example, my most recent rengo game that had very interesting 19x7 board with reverse komi handicap and 12 players on each team. You can prolly guess why the game wasnt as fun as it could have been :<
Not having a default is a big UI decision. If you don’t have a default then you have start with both unselected (obviously) and then find a way to force the person to choose one or the other. This is generally a painful user experience consisting of wondering why the “Create” button is greyed out, or equally painful experience of pressing the “Create” button and getting the “you have to choose strict or casual” message.
The answer to “why have a default” is
to avoid this problem, and
to guide users in the direction they’re most likely to want to go as seamlessly as possible
I understood Conrad’s suggestion to mean that instead of “rengo” and “casual” like you have now, you can have “strict rengo” and “casual rengo”. Same number of checkboxes, no default, less clicking required.
If you haven’t got an account on beta, no stress: just click “register” and type nonsense into the username and password, it will be a throwaway account that you are trying this out with
If “ranked” is ticked then you can’t select either of the Rengo options.
Is that what you are observing?
At one point, the interface was clearing “ranked” when “rengo” was selected, but this is painful because you can do that by accident, and end up with a normal unranked game that you didn’t intend
The way it is now is the way it was before in that respect: you could not select rengo if ranked was ticked.
I’ve been thinking about “how to show the user that this is the problem” … open to ideas.
(In before BHydden: maybe if you tried it in dark mode, as I have it, it would work better )