Rengo status

works only for those who don’t hate handicap


and then put strongest player in white team, 2nd strongest in black team, weakest in white team, 2nd weakest in black team, …

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At least a well done autobalance minimize the handicap

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Some people will never be happy :wink:

There are currently at least 4 competing options in this thread…

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That’s more or less what I proposed.

yes, but then you started to describe something that not easy to understand.

@_Sofiam , your name is impossible to read:
im

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See:

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I stand by this. This is clearly an issue with the player box gradient not being designed with rengo in mind, not an issue with the glorious and awesome purple mod names :heart::grin::wink:

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Mod color should be hot pink, I rest my case.

IMG-20220208-WA0004

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See…

:grin:

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:woman_shrugging:t2:

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:rofl::rofl::rofl::rofl::rofl:

“I find your terms acceptable”

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@Gia I have a patch ready, just let me know when the terms are met :laughing:

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You’ll know when the time is right. :wink::innocent:

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I’m sure if I literally died for my cause, anoek would honour my death and not accept such a pull request :rofl:

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Bug report:

When navigating the new huge Rengo game, I found that the first player (Claire Yang) is not correctly displayed. As you can see the players are the same on Move 0 and on Move 1, whereas it should have changed.

Yes, unfortunately we don’t currently have a record of “who played move zero”, and consequently not a record of “what the teams were after move zero”.

I saw it also, and discovered this, which stumped me on fixing it quickly (or maybe at all ever!)

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@benjito’s Game History update is live now: better information is available about Rengo games, and the whole history is now displayed in the same table.

(Stronger/weaker colours in the table came unstuck, quick fix on its way)

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Well, of course nobody played “move zero”, but surely we know who played Move 1?

The point is that when we are on Move zero it should display who played Move 1 (just like when we are on Move 1 it shows who will play Move 2 etc.)

I understand the point.

What I was trying to explain is that when navigating back in time, the cards for “who has to play Move N” comes from the information received about Move N -1.

When Move N arrives, it has a thing called “team update”. This tells us what the team is that is going to play move N+1. It’s not “Who Played” information, it is “Who is to play” information.

Since there is no information like this about Move 0, the cards can’t update.

It’s not even a problem like “this information is missing, just fill it in”, there is literally no place to store information about Move 0, it simply isn’t a thing.

In the face of that fact, I deprioritised fixing this. That’s what I was trying to explain :slight_smile:

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