- I think normal 5m+3x30s is the best, and it should be the default value.
- Blitz 1m+1x10s.
- I don’t think 20m+3x30s need to be reserved, no one will play it at all. But if you really want to keep this option, then at least 5m+3x30s should be the default value.
- I am opposed to using fisher in live games. In live games you should only use byo-yomi, remove fisher.
- Correspondence games should only use fisher, delete byo-yomi.
- Delete handicap. If it must be retained, the default should be disabled.
Regarding 1:
I never played live games at OGS, only correspondence games.
If I’m going to play a live game, I’ll play it on FOX.
Time control is a factor, but there’s also the issue of matchmaking time and ranking mechanics.
Due to the insufficient number of OGS users, it is easy to encounter the same players.
Moreover, it is difficult to meet players of the same or similar rank.
The ranking mechanism will also have very large fluctuations. In just a few games, the rank may rise or fall by several kyu.
These are all reasons why I don’t want to play live games at OGS.
Of course, I also don’t like open challenges, invitations, and acceptances.
Regarding 2:
The shortest time setting in FOX is 15s, but I don’t think it’s fast enough.
I think if there’s one real reason why I can play live games at OGS, it’s that OGS can set game times in single digit seconds.
Regarding 3:
I think most players don’t need this kind of thinking time, except for dan players.
For players of this level, they will probably want to use open challenges, invitations, and acceptance methods instead of automatic matching.
Regarding 4:
To be precise, what I object to is the use of fisher for online live games.
It’s fine to use fisher in real life, but it’s easy to encounter evaders in online games.
The evader mentioned here does not interrupt the connection, he just needs to leave the computer without closing the game. Maybe he went out to eat, or he opened Youtube, who knows?
byo-yomi I only have to wait up to 90 seconds. And generally speaking, when the opponent escapes, there will only be one 30 seconds left.
If using fisher, how long do I have to wait for my opponent to do this? 5 minutes? 10 minutes? 15 minutes?
Please, I don’t want to play the patience game.
About 5:
I found that no one seemed to mention correspondence in this post. I was a little worried that the developers had forgotten this matter (if 4 was adopted), so I specifically mentioned it.
About 6:
I found no one talking about the handicap issue in this thread.
I strongly recommend against using handicap, I really don’t like it and I’m sure most people don’t like it either.
I’m not sure if the current handicap default is enabled or disabled, I was under the impression it was enabled, which caused quite a bit of confusion.
Many people will just cancel the game, this type of matchmaking is simply not efficient.
At the same time, I also suggest that the handicap default value for custom games should be set to None instead of Automatic.