I want to try to organise a (variant-) game of go that is played by many people, which proceeds at a reasonable pace so people don’t lose interest.
Community Go
Any number of players can join, and are grouped into teams Black and White. Players place stones of the respective team color.
All players move in parallel (moves for the round are revealed only when all players made a move).
The board size depends on the number of players, we might play on a huge board.
There is one forum thread for comments on the game, strategic discussions, deception attempts etc., and private communication is not allowed.
Open questions:
- How do we want to handle collisions? If everybody is comfortable with playing with multicolored stones, a collision could result in placing a Black-White stone. Then this variant is already supported on www.govariants.com with variant “fractional” (depending on time control, see below).
- Should there be some sort of time control to ensure that the game does not get stuck on waiting for one player? The mode I’d prefer is that every round ends at a fixed time (e.g every 48h), and players who have not submitted a move automatically pass. However this mode is not implemented on govariants yet.