[Setup] Community Go

I want to try to organise a (variant-) game of go that is played by many people, which proceeds at a reasonable pace so people don’t lose interest.

Community Go

Any number of players can join, and are grouped into teams Black and White. Players place stones of the respective team color.

All players move in parallel (moves for the round are revealed only when all players made a move).

The board size depends on the number of players, we might play on a huge board.

There is one forum thread for comments on the game, strategic discussions, deception attempts etc., and private communication is not allowed.

Open questions:

  • How do we want to handle collisions? If everybody is comfortable with playing with multicolored stones, a collision could result in placing a Black-White stone. Then this variant is already supported on www.govariants.com with variant “fractional” (depending on time control, see below).
  • Should there be some sort of time control to ensure that the game does not get stuck on waiting for one player? The mode I’d prefer is that every round ends at a fixed time (e.g every 48h), and players who have not submitted a move automatically pass. However this mode is not implemented on govariants yet.
2 Likes

Sounds fun!

About collisions:

  • How about a majority rule: so 2 black and 1 white stones on the same place result in a black stone.
  • No move played on the board on equal move submissions (2 black and 2 white stones: point stays empty).

This adds a small dynamic to “bet” more stones on key points.

4 Likes

I like this idea!

I’m considering implementing this variant on govariants.com, if there’s enough interest to try it out.

  • I want to try it.
  • I don’t want to try it.
0 voters
1 Like

How is this different from the current fractional Go that we are playing, other than the fact that it’s changed to black and white only?

1 Like

Good question - That is the main difference. My thought process is, I have a suspicion that many people shy away from multicolored stones because they make the board very busy.

The collision handling proposed by @JohnnieDarko is also different.

2 Likes