In most places it says things like “6h 21m (4)”, which I think means the player’s move will time-out in 6 hours 21 minutes, after which they have 4 lots of extra time. But for players on auto-vacation, it switches to “15:00”. If you don’t know about auto-vacation, this is puzzling.
The players profile may give you more information as only the one about vacation.
You can make yourself an opinion if he is active, if he has more games running etc…
That information about vacation matters for you, it might be less important for others although I agree that I usually want to play asap when searching a correspondence game myself.
If we duplicate the information you can find already within a click or two is debatable as it would make the ladder offers less easy to read too.
Yes, other profile info might influence who you want to challenge, but someone who is on vacation is definitely a bad choice.
Newbs like me, who don’t realise what’s going on, challenge them and end up waiting for “dead” games. These stop me challenging players who might actually play.
There are plenty of neat ways to solve the problem without cluttering the ladder view too much. At least it could warn you when you challenge a player who’s on vacation.
When I started playing Go on OGS a bit again, I ran into the auto-vacation problem, which seems to be even worse than having an active player go on vacation.
I play with hidden ranks, so I basically just challenge people at random. But the ladder seems to be full of inactive players.
So my initial experience was this: I challenged people on the ladder, and most of the games ended up timing out and triggering auto-vacation. This turned into a huge mess with very long waiting times.
The advice I got on this forum was: just resign those games. But I don’t think that can really be a healthy solution. The next challenger will come along eventually and run into exactly the same problem. Should they also resign, leaving the inactive player higher up on the ladder?
Well, the ladder experience wasn’t exactly much fun.
As long as auto-vacation is enabled in ladder, the proposal about showing vacation sadly doesn’t really matter.
I still think it is a good idea though
So the player may not be on vacation when you challenge them but, after some time, they will be put on vacation automatically without ever playing?
Showing that they were on vacation would still help all the subsequent potential challengers.
Auto-vacation seems like a bad idea that mostly just creates delay and confusion. If I really care about my ladder position, I should learn to put myself on vacation.
If a person is on vacation, it says so right there next to the time-remaining, doesn’t it?
I agree that it appears this number could do with units.
If you could provide a screenshot it would be helpful to know the exact context that you saw it looking like this.
There’s a long topic discussing the pros and cons of this. A problem with topics like this is that it’s hard to see the point of view of the person with the opposing position.
Timeouts in correspondence games have issues that you may not have been exposed to - it’s worth some effort to help people avoid them.
That being said, I recall that the long topic concluded that auto-vacation as it stood was net-negative, and could do with some tweaks at the very least.
Maybe it’s time to bubble this up in the priority list.
If a person is on vacation, it says so right there next to the time-remaining, doesn’t it?
No, on the home screen, it just says “15:00”, which, after reading various forum posts, I now understand is because that is the time at which auto-vacation triggers. Problems with auto-vacation aside, it’s all a bit mysterious to new players who just want to play ladder games but end up wasting their quota of challenges waiting for dead games, with no idea what they did wrong.