I saw a few chess pros point out that modern chess is just a bunch of memorization of the theory of the best moves, starting with best openings and then into the middle game (and can go straight to the endgame in some situations). For instance, Bobby Fischer and Capablanca apparently thought this, so they created chess variants to keep randomness to force people to utilize talents rather than simply memorize “the best moves” (for instance Capablanca chess and Fischerrandom variants).
This makes the game devoid of creativity and human “talent” to a certain extent, the more one can memorize. Now go is more complex, and also maybe not at the level where all the best moves are known. So does go have a longer “fuse”, so to speak, that it has a few more decades or centuries before it becomes “dead” due to memorization, or is there something inherently different about go which can keep it alive indefinitely (or much longer)?
Are there any variants in the works to introduce randomness or more complexity to keep the game “alive”? Or what features do you think such a variant should have to keep the game “alive”? Would doubling board sizes for instance help this, or adding any new rules or goals? For instance in chess, maybe you could have double the pieces (Capablanca chess for instance I believe introduces a couple kinds of new pieces).
I welcome any discussion and thank you in advance for your contributions!