Thanks for that info, Lys. When Italians write long numbers and don’t use the ’ as separator, do they not leave a space? I suppose not, as it was your use of long numbers that provoked this slight diversion. (Sorry to distract from your great stats work, btw).
Since my job is mostly working with numbers, separators and spaces always give me headaches.
Moreover, using international numbers always bring to the different habits and standards around the world, which is confusing.
I can’t talk for all Italians, but I’d say that reading up to millions (7 digit numbers) isn’t an issue for anybody in my experience.
When number of digits increases, very often we’d use shorter versions (dividing by thousands, millions or more).
I never find spaces as separators now. I’d say that they’re a “before personal computer” thing, when booklets were composed by typographies.
Word processors and spreadsheets changed deeply our usage of commas, dots and spaces.
Just want to share during my search of the living conditions and economic history of Japan in late 19th century after the Meiji Restoration, they would put numbers in tables vertically using Chinese/kanji numerical with decimal separator every 3 digits, and fractions separated by columns.
in the source there is number of clicks on each of coordinates of each move
with bigger number of move, sum of these clicks reduce because games end I increased number of clicks on moves 2 - 300 so on each move sum of clicks is equal to 1st move (as if no game ended)
4-4 point is top popular coordinate on move 1
there are 4 corners, so I used average
vertical: average number of clicks on current move
horizontal: current move
zoomed in, interesting shape here:
another way to plot: on current move - how popular is this coordinate compared to other coordinates?
logic is like in these pictures
100 means it is top popular coordinate on current move
0 means it is the least popular coordinate on current move
again, there are 4 corners, on current move there may be popular and not popular corner
3-6 point is top on move 5, usually used as low approach to 4 4
4-10 star point on side is top on move 7
3-3 point is top on move 8, probably used here as insertion under 4-4
3-4 point is top on move 9, probably used here as answer to 3-3 insertion
Maybe OGS isn’t that easy for players to find teaching games after all?
But a lot of teaching games probably weren’t been called teaching game though (those 50 25 20 15 12 -20 -25 -30,… -100, etc are most likely all reverse komi teaching games). And I wonder how many of the handicap stones’ games were teaching games, since they will be difficult to separate. Is there a ratio of the unranked and ranked handicap vs reverse komi games that have “teaching” in their titles?
There’s no flag about that, so I tried to filter on game name.
I looked for the string “teach” which could possibly appear in various combinations.
I’m keeping only 9x9 and 19x19 boards and considering both handicap and komi.
Here’s a summary:
About 9k games have actually a title such as “Teaching game” or similar.
Many are like “Please teach me” or “Looking for a teaching game” or “will teach new and high kyu” and so.
Some are… interesting?
destroy the timeout losers! teach them how to resign!
Not here to teach, not here to learn, noone just another bot
beginners or teachers pls
Teaching Lesion for me
nick sibicky told me i have great talent for making go teachers sad
looking for a teacher-typeofthing | send me a message in the chat
three go teachers have given up on me so far
Teach Me and I’ll Teach You?
and so on
Let’s see some charts: handicap VS komi.
9x9 ranked games.
Best part are no handicap, standard komi (5.5)
Finally created what wished to see from the beginning:
coordinate where black stone is more often than white stone is darker
coordinate where white stone is more often than black stone is brighter
empty board is where number of clicks(of opposite colors) is more or less same
so we can roughly see where territory is usually black and where territory is usually white as games go on from move 0 to 300.
( on current coordinate: if number of clicks on move 1(black) is bigger than number of clicks on move 2(white), it painted as black )
( on current coordinate: if sum of number of white clicks on moves 2-100 is bigger than
sum of number of black clicks on moves 1-99, it painted as white )
*if all coordinates are painted, territory difference is too big sometimes, it looked weird, so the most close to equal coordinates are not painted. Choice of how many the most close to equal coordinates to not paint is done in order to minimize territory difference.
Wait, there were hundreds of games in the -20 -30 -50, etc. in the previous reply of custom komi chart, where do they go? They just don’t have titles including the keyword “teach”? (as I suspected, most teaching games couldn’t be easily found with just titles)