In a lot of my discussions with newer players, I encounter the same kind of resistance to actually playing a game, for fear of losing and dropping rank. I think it would help the community to foster more players if we had some incentives to play beyond the actual games.
As tygem and some other servers do, I think it would be fun to have a fictional kind of currency which you can get from playing (important, playing not just winning) games, and can bet on other games or purchase silly titles or avatars with.
This may seem silly and meaningless but i think stuff like this psychologically helps people get into the game, if they have some objective other than climbing up the rankings, they will be more inclined to actually start a game and play. (āohh only 500 more points and i can buy that silly avatarā versus āgee im 9k, im sdk now, but if i lose my next game iāll dropā¦ oh godā¦maybe iāll practice some first before i play againā)
The same could be said for an achievement system where you unlock either features, or silly avatars/titles etc by playing x number of games, winning x games, playing x games as white, or certain openings, or anything really, as long as its NOT based on rank.
any thoughts? could be a fun addition to the community!