Synchronization bug that sometimes starts parallel live games

I like playing fast live games where it isn’t meaningful to play two games in parallel.

When I have a game offer running in the game.list and choose to accept a game another player has offered, normally my offer is terminated at that moment.

However, this is not stable. Every when and then, I end up with two games in parallel. On a smartphone screen, there is no real way to handle them, I only can detect them by the number of open moves displayed (as I normally don’t play correspondence games). I even encountered this problem in the middle of a game. This is annoying for the other player that just sits around waiting in the parqllely game. And if he really waits until timeout, I get the educational message to play in my games, threatening with additional sanctions.

I would appreciate a stable synchronization mechanism that only starts one live game at a time. If things happen to overlap, the player who wants to start the second game could get a message like “this challenge does not exist anymore” (what you get if you accept an offer that just has been accepted by another player).

Thank you for fixing this.

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@anoek do you think the recent related fixes will deal with this one?

If you delete game offer you created first and only then accept game offer of other player, 2 games will not happen.


it’s possible to hope for better interface, it’s also possible to do additional safety measures yourself anyway

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The one I fixed was related to rapid automatches - @Tofuwok , when you have a game offer running, are you talking about a custom game or an automatch game?

Custom game.

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