Systematically determining and collecting information I'm missing to improve my gameplay

There is one book I own that intrigques me with its main and initial concept: to play whereever you want, with a feeling of total freedom. “Cosmic Go” opens up with the introduction that makes a point that has not left the back of mu mind, that if you aren’t playing how you yourself want to play, then whats the point? Or something like that.

In my real life (warning, personal experiences) I live with almost total freedom of choice, doing ttwo related activites I love the most all day every day. I also live in complete poverty and a filthy house, no self-care, etc. but I don’t care about those things. Other people might, but no one else is ever around except for maybe 10 or 20 minutes out of everyday. I don’t know what mindset I was in but when I raised up 5 ranks I did it in about 5 or 6 hours in one day.

This is just some stuff I wasnted to present, its at least a concept that other people have consicderd, including the either 7 ir 9dan pro who wrote the book

You have nothing to apologise for, and I am sorry I have you the impression that you did. It is common (or seems common to me) to see many mistakes attributed to the character of the player when there is no reason to do so.

One problem with such criticisms is that they suggest you need to change your attitude, when you need to improve your technique or just gain experience and a feeling for the game. Sometimes they are simply offensive.

For example, if you defend a group although you do not need to, it may be called nervous or timid as though that were an aspect of your character that was holding you back. In fact the reason could be that you thought your group was not safe, which I would call an error of judgement, or that you were copying something you had seen other people do because you did not have enough experience to see what was more important.

You might be called greedy if you try to enclose an area too large to defend because you know no better. You (or your moves) might be called vulgar if you play moves that are common among weaker players but have weaknesses that are obvious to strong players.

I will not deny that there are bad habits caused by attitudes, such as backing off from a ko because you think it is going to get too complicated and you are not going to enjoy playing it.

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This is one way to look at proverbs, but another way is the “Learning from your mistakes is good. Learning from the mistakes of others is wise.”

Proverbs are not “mechanical knowledge”, but “bundles of condenced experience”, gleamed by the mistakes of others. Of course - in the terms of the game - you can go against them and try for yourself why and when they are usually correct and why and when there are exceptions.

For example, there is a proverb that goes “from two, jump three. From three jump four”, from which the general X+1 jumping rule away from your strength comes from, but that is a suggestion, not a mechanical obligation. For example, where do you jump now?:

Depends on what is on the square marked side.

If just two choices seem very restrictive, let’s enlarge the wall and follow another joseki.
Where do you jump now?:

Who knows? It depends on the whole board and you might even tenuki instead of jump out.

Proverbs are just merely good ideas, they are rarely “mechanically learned concepts”, because the game generates too much complexity to allow for a total stifling of the imagination.

If you’d like more explanations like that, I’d suggest you this:

It is free to download and you do not need chapter 1 since you know the rules.
Speed through chapter 2 just to check the basic shapes which you already know (since you have the books from Janice Kim) and begin from chapter 3, which has an example game and goes through the thoughts and plans behind most moves.

Janice Kim’s books are far superior than this one, of course, but that might help you with the strategy issue you mentioned and give you an insight on the fact that even if we know the same proverbs, the implementations will vary wildly from game to game. Hope it helps. :slight_smile:

If you do not mind, and since you like the philosophical extentions of Go, you can see your house and your health as the main components of the proverbial goban of life itself. By letting those get neglected, it is like setting yourself into playing a handicap game. A bad environment and bad health are some of the handicap stones of life. If we can alleviate them, it is always a good move to be considered.

It is also a good thought in the significance of handicap stones. What do they mean?
That we are worse than the opponent or that they are better than us?
Those look and sound the same, but they are not.
Because in order to remove one handicap stone, with the former mentality you have to improve yourself, which is not only doable and actionable, but it is within your own power.
But with the latter mentality, you languish waiting for the opponent to lose some strength and eventually drop lower and come closer to your level.

Just a few Go related philosophical thoughts…

Maybe in particular cases it is just a miscalculation, but in many board games the character of the player tends to shine through on their playstyle or, at the very least, their mentality.

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This is very difficult, because go is a 2-player game. You are not alone on the go board, so most of the time you can’t really predict what will happen (this is especially the case at lower levels of play).

So for now I wouldn’t worry too much about setting goals or planning far ahead. I think it’s better to prepare for uncertainty by keeping your groups stable.

Continually try to judge what is important here and now. Defend when you feel in danger and attack when your opponent seems in danger. Also be prepared to sacrifice something small for some greater gain (or perhaps just for damage control). Better to turn halfway than to wander completely astray.

And when you feel that a local fight has reached its conclusion, try to find the right moment to disengage and play a reasonable-looking move elsewhere.

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@PJTraill I see what you mean, that those things considered as coming from character faults do seem more like simply a lack of experience and the player hasn’t learned to make more effective judgement calls. Being called greedy moves or vulgar could be useful as labels maybe, as a quick way to communicate and group patterns of undesirable common play habits/mistakes.

The nervous asoect though I feel refers more to being nervous while you are playing a match and clouding your judgement, like getting tunnel vision or making quick knee jerk reaction moves. At the very least it takes away from enjoying playing I would say.

@JethOrensin I think I should have explained what I meant a little better by taking a robotic approach. The thought was more about not caring what I would be learning about. I guess I was kind of mistaken in my thinking, the tactics and maneuvers are formulaic, set principles for dealing with and approaching situations that pop up on the goban. More what I meant is that I don’t want to somehow lose my love for the game and treat it like an object that has absolute prescriptive methods to apply just so I can win, or something like that.

About the house and my health - I do understand what you mean. It is a weird situation I find myself in in my current life. But I appreciate the philosophical insight, comparing it to a goban of life does make sense. But things will probably continue on as they are for now.

@gennan I think I can probably pull that mindset off better than having an in depth strategy, focusing on the here and now I mean. It makes sense anyways. Well really, thats the part I think I actually am good at, I stress myself out worrying about having to have a strategy or play exactly like in the books and all that, and my playing suffers. So thanks for the advice, I’m going to try and let the unnecessary stuff go and play where I’m at and coming from.

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In the times I was looking for masters teaching me the subtilities of the game, I got a game with a player in a teahouse, north of Chengdu. As the game was going on, I felt not so impressed by the quality of his moves, almost like a bit disappointed. Is that all what he can show me? Simple and shy answers, what’s going on? Finally he won. I felt myself a bit sick as if I didn’t get what I was looking for.
After that I started to have that feeling that this player wasn’t so weak as what it looked and that feeling grew more and more. At least he teached me a lesson. And that game finally got a place in my memory of the games I will never forget.

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@Groin first off that sounds amazing just having it happen, and, you’ve gone around to places in the world to find masters to teach you? That’s fucking epic. I blab my life and thoughts all the time as an open book but I’ve never come across yours and I bet you’ve got a story to tell man.

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I guess you have too, and be happy to listen to it the day you feel you have to share. Enjoy your life!

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I won’t go into why, but I want you to know that had a major impact on me just now. I now know from experience what bad people are like, and I want you guys to know how good of people and friends you are.
I’m deleting my account today, I’m giving it up for the sake of the people on the site.
If it means anything though, you guys have been great teachers and great friends.

I wish for you all the best go matches of your lives.

Hope to see you back later. Have a nice time where you ll be

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I personally found the Back to Basics series by Dwyrin on YouTube very helpful on all fronts - https://youtu.be/8f5-vAZ3Jik?si=V_akOoYIgWHFGcZd

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