Why not?
Because he said in his spoiler that this problem is more on the mid-SDK side and I usually get those wrong on the first try, when it comes to puzzles.
So the answers are:
Top left: D10
Top right: M10
Bottom left: C5
Bottom right: J2
Answer to problem #2
Problem #3. Save the three black stones.
Does this work?
I was also talking about the image itself. It actually blurred it
I think if white plays 6 at 7, black only gets a ko. So black should play at 7 earlier to avoid ko
I canât really tell which of the moves in the solution is the tesuji, or maybe thatâs N14?
So it feels more like a reading challenge to me, somewhat similar to the Trouble Master puzzles of InSeong Hwang.
Quite a one way street
I donât know how to define âtesujiâ. In this thread I plan to post problems in which the goal is well-defined, and which are tactical (involving local reading and contact moves). The problems I posted so far are from my games.
According to senseis a tesuji is âa clever play, the best play in a local position, a skillful move, a special tactic.â
I admit that this description is still a bit vague. Some technique or move may be clever/skillful/special for a 10k, but unremarkable for a 9d.
But I think itâs usually possible to point out which move is the tesuji in a puzzle (and even name it), even when the whole solution is 10 moves long.
Tesuji is kind of key move, shiny move which comes more easely to mind when you studied them before. Itâs often linked to shapes and they are somehow categorized by functionality and by shapes. Double keima connection on the edge, eye stealing tesuji, etcâŠ
Not all brilliant moves are tesuji which may help to define what is a tesuji. We refer to blind moves (cn:mangdian)(moves extraordinary hard to find because unusual, typical empty triangle, a solid connection and much more ) or by more globally brilliant moves (jp:myushu)⊠Some moves which looks like a tesuji but are not that well working called imosuji
So here Iâd say that N14 is the tesuji, since itâs a double threat to (capture O14) or (capture N15 or connect to H15).
Itâs at least a good key move.
Iâm not sure that will change the denomination as tesuji. Being obvious or obscure wonât change the nature of the move.
Why not just K15, J15, K16, J16, K17. black still has 4 liberties so cut on J18 is a threat, but if white stops it then L16 capturing at least 2?
Right?
Why donât positions like this come up in my games?
Update: Hmm, I see that others found a different and more complex sequence, but I donât see why mine doesnât work. Canât argue with an atari can you?
Update 2:
I guess the upper edge is in fact a red herring, since white can set up a ko as @antonTobi says, the only relevant purpose of K17 is hemming in the white stones on the right. Me bad.
Can N14 be played as the first move? I think so, but that makes it ambiguous as a problem. Iâd prefer to set the position after the 4 moves K15, J15, K16, J16 instead, then N14 is the only right move as I now understand.
â
Ian
Your sequence is a bit like Jeth Orensinâs and leads to a ko if Black K17 is followed by White N14, Black J18, White J19.
In French we sometimes call them âtesuji françaisâ.
In the Netherlands we might call that a Belgian tesuji.
Haha, and what do the Belgians call it?
A dutch tesuji?