Since my last post, I’ve now added an analysis mode to the game. The primary function of the analysis mode would be for post match review, but I will look into some ways of integrating it into gameplay in a limited/optional fashion. I also plan to implement showing the win rate updates as well as the AI suggested following variation when hovering over a move.
I also made some updates to the campaign map and have it setup to allow the player to conquer territories by winning Go matches. The campaign also now saves the match history for each location and allows previous games to be reviewed. I will be exploring ways incentivize reviewing matches, especially after losses by giving the player additional “resources”.