Ah barely enough moves… That’s what make it wonderful, so many choices at hand… Even AI came to confirm it’s still a marvelous move.
Don’t get me wrong, it’s a good move for sure. I’m just making up reasons for voting this way .
Personally I do associate the term joseki with longer sequences rather than short ones like this, which seem more like the starting point of a joseki to me.
Heal: #24, Hurt: #26
Note:
4 and 10 are dead.
heal 23
hurt 27
Bless #1
Curse #23
Heal 27
Hurt 26
For my move today I’ll special summon
@discobot roll 10d30
27, 27, 28, 17, 29, 14, 14, 2, 3, 2
…and heal the first available joseki that is not 27
Hurt 27
Heal 17
Those Yahtzee players,…
27 gonna die I feel it.
I won’t rest until 27 is sent to the pits of hell whence it came!
Uh, discobot voting got banned.
Note: 4, 10, 28(thx leira for showing me this one) dead
heal 27 hurt 17
Ah, it’s true, that happened before I came into the thread.
Well, I think I would have healed 17 anyway because it had the lowest HP.
yeah same haha. we both tried to do so at some point.
no not that magic spawn a good and bad wizard
healer-1
elixir golem-27
You can heal once only @Vagabond
Elixir golem damages.
Heal #7
Hurt #22