The Hurt / Heal Joseki Game!

Ah barely enough moves… That’s what make it wonderful, so many choices at hand… Even AI came to confirm it’s still a marvelous move.

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Don’t get me wrong, it’s a good move for sure. I’m just making up reasons for voting this way :sweat_smile:.

Personally I do associate the term joseki with longer sequences rather than short ones like this, which seem more like the starting point of a joseki to me.

2 Likes

Heal: #24, Hurt: #26

Note:
4 and 10 are dead.

heal 23
hurt 27

Bless #1
Curse #23

Heal 27
Hurt 26

For my move today I’ll special summon

@discobot roll 10d30

:game_die: 27, 27, 28, 17, 29, 14, 14, 2, 3, 2

…and heal the first available joseki that is not 27

Hurt 27
Heal 17

Those Yahtzee players,…

27 gonna die I feel it.

I won’t rest until 27 is sent to the pits of hell whence it came!

Uh, discobot voting got banned.

Note: 4, 10, 28(thx leira for showing me this one) dead

heal 27 hurt 17

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Ah, it’s true, that happened before I came into the thread.

Well, I think I would have healed 17 anyway because it had the lowest HP.

yeah same haha. we both tried to do so at some point.

no not that magic spawn a good and bad wizard

healer-1
elixir golem-27

You can heal once only @Vagabond

Elixir golem damages.

Heal #7
Hurt #22