Another Hurt / Heal round, after the Fuseki game was completed, it’s now time to continue the legacy with Joseki!
I’ve tried to get 30 of the most popular joseki (either by name or by being played a lot), mostly using waltheri. But there are simply too many joseki, so I’m sure I’ve missed your favourite option. Sorry for that! Here are the rules:
Each joseki starts with 10 points.
Once per day, each user can vote for a joseki to hurt and a joseki to heal.
Hurting a joseki will make it lose 3 points.
Healing a joseki will make it gain 2 points.
When a joseki reaches 0 points (or less) it is eliminated.
The last joseki remaining wins.
I’ll try to update the point list in this post at least once daily. If about 5 people vote daily, this game should be done in about 2 months
Joseki
I’ve given them numbers to make it easier to reference. Feel free to come up with names for those without a name.
#
Name / Description
Diagram
Pts
#1
Everyone’s first joseki Hoshi into low approach into low extension
12
#2
Everyone’s first modern joseki Hoshi into low approach into low extension
10
#3
Hoshi into low approach into low extension
8
#5
Hoshi into low approach into low extension
12
#6
Hoshi into low approach into low extension
8
#7
Hoshi into low approach into low small pincer
11
#8
Hoshi into low approach into high extension
14
#9
Hoshi into low approach into high large pincer
16
#11
AlphaGo’s 3-3 invasion Mk II Hoshi into sansan invasion into single hane
1
#12
Getting sente 3-3 invasion Hoshi into sansan invasion into extend
12
#13
Ponnuki 3-3 Hoshi into sansan invasion into double hane
14
#14
AlphaGo’s 3-3 invasion Mk III Hoshi into sansan invasion into keima
4
#15
Hoshi into sansan invasion into keima
10
#16
Flying knife joseki Hoshi into sansan invasion into keima
9
#18
Shusaku diagonal joseki Komoku into low approach into kosumi extension
9
#20
Komoku into low approach into kick
10
#21
Komoku into high approach into inside keima attachment
14
#22
Greedy komoku joseki Komoku into high approach into inside keima attachment
5
#24
Large avalanche Komoku into high approach into inside keima attachment
9
#26
Sansan into hoshi into extend
8
#29
Takamoku into komoku approach into inside keima attachment
10
#30
Takamoku into komoku approach into keima press
5
Eliminated:
Finished 23rd
Hoshi into low approach into kick
Finished 24th:
Magic Sword joseki Komoku into high approach into high large pincer
Finished 25th:
Downward press Mokuhazushi into komoku approach into keima press
Finished 26th:
Taisha joseki Mokuhazushi into komoku approach into ogeima press
Finished 27th:
Small avalanche Komoku into high approach into inside keima attachment
Finished 28th:
Egg joseki Komoku into low approach into low small pincer
Finished 29th:
Oldschool 3-3 invasion Hoshi into sansan invasion into single hane
Wait don’t I get to cuztomize the rules a bit(as it is my game if you didn’t know)(@Vsotvep is the helper of this game and I guess the person who actually did something.)I think we should make it so you can hurt and heal once every twelve hours.
Why not use the names Yoshio Ishida gave the joseki’s in his three volume series Dictionary of Basic Joseki?
This has two advantage:
you can look them up / refer to.
it will be less confusing than creating new names for joseki’s that already have a name.
Would it be possible to supply the joseki in a live form (that by clicking you can see how the joseki comes into existence, just like in the analysis mode)?
I do realise this is a lot of work, but it makes this game better accessible to go players like me.
Not all of them will be in Ishida, but based on Ishida’s system a naming should be possible (without a reference to Ishida, but maybe a reference to OGS Joseki Dictionary).
Prehistoric Ishida?
New insights are always based on predecessors, like standing on the shoulders of giants.
It’s the most common location to play (11), according to waltheri. Also, it’s been around since at least the 90’s. Moreover, usually (12) is then tenuki.
Haha, you are right. Didn’t find many of @Vsotvep’s joseki’s in Ishida.
Lot of things have changed, no doubt also as a consequence of AlphaGo.
Credit where credit’s due.