Another “joseki” example, and then a comment afterward.
(Edited: it’s not really a joseki, so let’s say “joseki”)
I think this joseki is still not easy to quantify for me in terms of playing the forcing atari.
It’s a 3-4 high approach, one space low pincer.
Normally you play E3 and if they take the two stones then you play the atari.
I think if you don’t expect them to answer D7 then it’s much harder to imagine playing E3 first
Later there’s some kind of cut so you can play a reducing move
On the other hand if they capture then this reducing move isn’t as good because there’s an Atari and probably tigers mouth at A, as a nice way to aim to separate.
When you atari first, you can lose sente at the exchange of a some endgame in the corner. For example
But I think, in some board situations, like in this Sanrensei, it might be possible for white to think of things like
and if you want to prevent that and some other possible complications, trades, fighting, then maybe you can atari first and maybe lose like one point.
Morale of the story, timing forcing moves is hard.
I’m sure there was a saying about how kyu players lose because they play too many forcing moves and dan players lose because they didn’t exchange the forcing moves at the right timing. I don’t remember the exact wording.
I guess the general checklist is something like
- what do I gain from this forcing move?
- what do I lose after I play it?
- can my opponent just ignore it (fake sente)?
- can I get this move later at (almost) any time or do I lose it if I don’t play it now?