True, non-integer komi (to avoid draws) does not equalize the theoretical advantage (one color should always win under perfect play). In principle, there should be some integer komi where perfect play (under a reasonably specified ruleset to avoid no results and endless games) would result in a draw. However, in practice, an appropriately set non-integer komi does seem to at least narrow the practical advantage disparity vs not using komi at all (the winning chances for two equally skilled players seem to move closer toward 50-50).

I am not at all convinced that Thue-Morse would narrow the practical advantage disparity. Maybe it does or maybe it even makes the advantage disparity worse. Itâs just a completely different game, still with players taking turns, but just sometimes they are allowed to play two stones and sometimes just once, in a big chaotic and asymmetric mess.

I expect that if people try to play this variant, they will initially find roughly balanced performance, simply for the fact that all learned go tactics, strategy, and theory would have to be thrown out and everyone will be on the same initial footing back at the drawing board. I think only basic reading (visualization) skill will be readily transferable, but one will have to actively resist learned patterns, intuition, shape, gut feelings, etc.

I think the opposite is trueâŚ thue-morse literally exists to remove the advantage of going first. This is purely an order of play equaliser and says nothing about either playerâs ability to recognise the best move, it simply corrects the advantage that one side would have of going first, meaning it doesnât matter if you play first or second, because it evens out rather quickly.

The only reason Go has no draws is because we artifically set komi to be a non-integer value. Go in its natural state can (and indeed the mythical âperfect gameâ would) end in a draw. You can also just play with NZ rules who use integer komi and allow draws

Sounds fun, doesnât it? (because obviously what Go really needs is MORE complexity!)

yes, i think this is the best way for deciding komi, even better than the current rule of 6.5

another suggestion i read somewhere else is the âi cut, you chooseâ approach. player A placed a black stone somewhere on the board, and then B can decide whether he wants black or white. this way, A will try his best to make the 1st move neutral (whatever it means).

all these would seems much simpler than the ABBABAAB .

No it doesnât. Take for example Tic-Tac-Toe, in which the Thue-Morse sequence will guarantee a win for the first player (play in the center).

Of course that game is too small to be taken serious, in this manner, but the same will hold for 4 in a row on a large board (where the first player wins at the 7th move). Iâm pretty sure the first player will win 5 in a row as well (although I didnât go through all combinations to check).

The reason the sequence is fair in other situations (letâs say dividing a pile of cookies by choosing them one by one following the Thue-Morse sequence), is that your move does not affect the value of the other possible moves (choosing a cookie does not change the desirability of the other cookies). I donât see the same thing happening with moves in a game, since the moves drastically change the value of the other moves.

At the n-th move, write n in binary and count the number of 1âs. If itâs odd, then it is whiteâs turn, if it is even, then it is blackâs turn. To keep track of which ârealâ move it is (as the move counter will not help), you could just write the move numbers in chat each turn, or you could count the stones on the board + prisoners.

@andysif: This is known as the Pie Rule. I think it is even more fair than a coin toss.

@Kosh: I had never considered Komi bidding before. I think it is genius. My only edit would be to switch your suggestion of a coin toss with using the Pie Rule instead. If neither player can agree on who gets to suggest the first move, then I am 100% for deciding that dispute with a coin toss .

Did you see my follow-up post where I give some simple examples where Thue-Morse fails to equalize the advantage, or even just switches the advantage to B?

Thue-Morse is designed to be fairer than alternation, but there are no general mathematical guarantees that it will eliminate the first move advantage for all games (even for simple item division games). The mathematical guarantees are asymptotic results (i.e., looking at the limit for infinite sequences) and should require at lease some technical conditions to hold true (to avoid cases where it will not work). For finite sequences (i.e., a finite game like go, or just the division of a finite number of items), you can have cases where Thue-Morse does not balance the advantage (e.g., tic-tac-toe as @Vsotvep mentioned, or the item division scenarios that I mentioned above).

Even with infinite sequences, you can still construct examples where one of the players will have an advantage. It is easy to give A the advantage by just making one item (or the first move) worth a lot, while the rest are much smaller (and could be made to be vanishing toward zero such that the relative advantage can be arbitrarily large). You could even construct an infinite sequence that gives B the advantage, by setting the values in relation to the move sequence. For example, start with 100, 100, 100, 1, and then continue with smaller numbers. Of course, these are just simple examples, but you could specifically craft longer, more complex sequences that also create imbalance.

Assuming that the advantage would be balanced in a Thue-Morse go variant is just an intuitive speculation. It may be the case, but it would need to be proven (analytically is probably impossible). Empirically, however, if this variant took off, people spent centuries playing and studying it, many books/videos/etc are created, pro-leagues are established, AI engines built, etc., then maybe we could collect enough data that could support or refute that hypothesis. Actually, maybe just throwing some AI power at the game could bring some insight.

You also quoted the part of what I said about the strategy-stealing argument, but didnât make any remark about that. That could still apply, depending on how we define what happens when the first move is a pass.

I think this is a very interesting variant to consider, more for the aspect that it wildly changes the game, rather than that it might be more balanced. However, I do not think it is a suitable alternative to komi since:

It wildly changes the game, with new tactics and strategy that will only barely resemble go.

A side note on strategy stealing: it does not work in Go since not every stone on the board is necessarily a benefit. It could end up in a shortage of liberties. This is very theoretical and unlikely for the first move on the board, but strategy stealing by itself is a purely theoretical argument.

Wikipedia says that black can do it by passing, which irritates me. A pass is not a move, it is a signal that you consider the board finished. Weird thing to do on move 1.

At the very least with the introduction of this Thue-Morse sequence, itâs all over for stealing the strategy. The order of moves ABBABAABâŚ is not the same as the inverse of BBABAABâŚ after black benefits on move one. Therefore black can not just copy the winning strategy from white, if it exists.

The strategy-stealing argument (SSA) for go hinges completely on the fact that a player can choose to pass. If passing is not allowed on the first move, then, yes, the argument does not work, since we have not shown that the initial position is not like some sort of zugzwang. If both players keep on passing, refusing to make any moves, then I think the game would just end as a draw (assuming no komi, of course).

For the Thue-Morse sequence, I agree that the SSA might not apply. However, one could always define the consequences of the first move being a pass as swapping roles and delaying the start of the sequence. That might seem a bit arbitrary, but hey itâs a hypothetical variant and Iâm just suggesting it to make a point.

So, letâs consider an additional tweak (specification) to the Thue-Morse variant, where black is allowed to pass his first move, which then just delays the start of the sequence by (with the two players essentially trading colors). Of course, I donât think thatâs what others have intended, but thatâs what I meant above when I said that the SSA could possibly apply depending on how we define what happens in the event of a first move pass.

A lot of the problems with fairness in the thue morse examples you gave with money are removed if you play the game twice right and swap who goes first? So if you think thereâs an advantage for going first/second then playing twice and swapping who goes first evens it out.

Of course then you run into the problem that arises in chess in that a set of games has to end somehow. So you could do a thue morse sequence to decide who plays which colour each game for a fixed number of games. But again it only seems fair that it should be an even number of games which can still be a draw like in the recent World Championship games with Carlsen and Caruana, so you need a tie break plan like they have with blitz games.

The game of Tak (a recent game based on a very old game in a fantasy book series) uses a unique set of starting rules that I have never seen before. The first player places an opposing piece on the board, the second player player then places one of their opponentâs pieces, then play starts in a normal sequence. This appears to level the game quite a bit, but exactly how much is debatable and if it would apply to Go is also debatable (a wasted stone is pretty easy to place in any corner with very little impact on the game.) However hereâs what a sequence might look like for Go:

Black places a White stone on the board.

White places a Black stone on the board.

Black now starts to play a normal sequence, placing for the first time their own color stone and play continues from there.

I suspect in this case the stones would need to be placed on star points, or potentially next to star points.

Go is such a deep game, from a strategy perspective, that the idea of trying to balance it seems almost pointless. You are almost never going to meet someone with whom you would play an even game. The odds of meeting someone exactly on your own level are ridiculously small, and I think a better way to handle this is with automatically calculated komi based on previous win/loss records (rank). So, negative komi for very large distances in ability feel intuitively like the best option.

Note that I despise handicap stones, as they feel too heavy handed as a tool and modify the behavior of play too greatly, forcing white to play a game filled with invasions. And while reverse Komi might also require such a style of play, it feels less like it while playing.

Thatâs one possibility. Personally I donât think tengen is a weak first move, particularly on smaller boards. However, as I said, this was a mechanic from another game and a thought experiment about how it might play in Go.

In the emaple you give, where would black play next for best results?

Yes, if you follow that thought/strategy then it appears easy, but thereâs now influence on the board which will affect the game later.

You canât ignore those two stones like they didnât exist. They exert, on some small scale, direction of play and a high level Go player will take them into account when selecting joseki for ladder breakers and suchâŚ

Low level players it wouldnât affect as much, just two stone that they will eventually either benefit from or ignore during the middle game.