Timer Grace Period to compensate for network delay

I would love for this to be addressed… 200ms might be an OK starting point but I suspect reworking code would be the real solution.

I’ve personally lost a couple of games here when playing a move with 3-1 seconds (before voice counts 1) in my last period. One of these losses was on enterprise internet provider. I’ve seen this happen to a Twitch streamer as well.

Fox server feels like you have 2 seconds after it counts to 1.

edit: This thread(in the last couple of replies) specifically mentions the problem I am talking about. It seems to be different from a grace period or OP’s idea of offsetting the audio.

1 Like