Tournament Timeframe


#1

I know OGS has a longstanding tradition of drawn out tournaments, but here’s my suggestion to make title tournaments a little more consistent, say.

Require titled tournaments to start and end as opposed to just start in the year that’s mentioned in their title. If it’s the 2018 Meijin whatever, it should conclude in 2018. I’m looking at the 2017 Meijin 9x9 and considering 2018 is almost over I’m wondering why the finals haven’t even started yet. Knowing it’s a Bo5, if it goes to 5 matches with that time limit, we’re easily into 2019 and probably closer to 2020 by the time it concludes.

Edit: Meijin Nines concluded 4-1, but the table doesn’t show it yet (5 months after). My bad.

It’s like compound interest, at some point you might know the title challenger for 2 years ago but you’re still waiting for the decision on who’s the title holder from 3 years ago, and moreover how do you know whether to allow one of the finalists in “next year’s” edition, because it’s nonsensical to have the title holder compete in the challenger’s tournament but at some point they could reasonably enroll - and mark5000, you’ve in fact set the precedent.

Edit: This seems to be provisioned by the current rules, even: “If the title holder wins the tournament again, the title match will be held between the title holder and the 2nd place.” I strongly suggest to throw title-holder enrolment out the window.

All it does is lead to an unfair advantage (you get multiple opportunities to eliminate the stronger challengers by beating top contenders and losing to people who aren’t top contenders).

It’s a mess.

How do we make sure the tournaments start and end in the same year? There are many different time settings we can explore to find the best solution, but Fischer time is not among them.


#2

Super absolute time: all games that aren’t finished by a certain date will be annuled.
No vacations, no pauses, nothing. :smiley:


#3

it would be nice to have (title) tournaments actually finish. of course with absolute timesettings of eg a couple of months the games wouldnt really be correspondence games anymore, but some hybrid. id assume for (most) games to finish in that time the players would be required to bump into each other online at least once and play about half their moves, if the game progresses at normal correspondence pace otherwise.

alternatively the paired players could be required to set a date within the alotted timeframe for the round and play the whole thing live. (doing that can be hard, considering timezones and language barriers. a tool would help.)
its hard to think such a format would not end in mass timeout/dq, but seeing the disqualification by timeout-ratio in long tournaments now… maybe its worth a try.

i dont think vacation can be disabled atm, although it has been discussed in the past to create the option for tournaments.


#4

Lets estimate what time per move we need to reach that goal for the Main title tournaments (19x19):
Let the tournament start at January the 1st. Than we have 360 days for the whole tournament.
The tournament lasts for 3 rounds, therefore each game has to end within 120 days.
Each player has to play at least 1 move per day! (For a 240 move game)
Or from a game perspective an average of a move per 12 hours per game.

At the moment the time increment of this tournament is 1 day (the above calculated max value).
If you lower the increment to less than 1 day, than you exclude all players which are only willing/able to login on OGS once per day. (If the opponent played just after they logged out, they need a 1-day increment to not time out.)

Faster time settings will exclude these players from the title tournaments. And since I think to play once per day is legit for a correspondence player, the time settings should allow them to take part in the official tournaments.


My opinion for the different time controls in correspondence games is as follows:

  • Simple: 1 day / move leaves no room for short delays. A player only playing once per day has to login every day at the same time to avoid timeout. [And simple is buggy.]
  • Absolute: If a player stops playing on OGS, you can watch a clock slowly ticking down for a month or 2 before the player times out. And you don’t know if the player comes back in time, leafing you with a game which can continue at any time withing that time frame.
  • Byo-Yomi: Same as simple or absolute, depending on main time.
  • Fisher: It gives you some freedom at what time of day to play and also to don’t play for some days at all. But at least fisher enforce an average game progression equal to the increment time.
  • Canadian: Either like absolute or fisher depending on main time.

Therefor I prefer Fisher time control for correspondence games.


That topic could be related to this one