Upcoming changes to the Play page and general time settings

Congrats on implementing this very nice change. I am excited to see if i can now use auto match to easily get games. If i can give two tips on the UI:
the graphical representation of the board size seems superfluous. The text is already there with 9x9, 13x13 and 19x19. And on mobile it makes it extremely strange because you need to scroll down to find any of the other important buttons.
Furthermore when it comes to time control it would be good to mention the terms fischer and byo yomi. Now it says 5m +5s or 5m + 3x30s. From convention i can derive one is probably fischer and other byo yomi but it can be very confusing if you aren’t very familiar with time control options.

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I strongly agree that the whole quick match screen should fit on a single page of a portrait normal sized smartphone screen. For starters ditch the board picture on mobile for sure (I already said this on the previous thread). I also advocated for more simplification, ditch the fischer vs byoyomi 6 buttons, just make it 3, then you can also ditch the flexible toggle which is a load of strange cognitive load for a ‘quick’ play mode (with current UI it is not clear that what is flexible is Byo-yomi vs Fischer, rather than say does your clock track time flexibly with time dilation as it enters areas of higher gravity).

Or maybe the clocks are flexible like this:

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I like to play against the computer but the custom games does not seem to have that option. I tried using the quick match to play against a few different bots using different settings but each one timed out (3 or 4 times) without playing a stone. Am I doing something wrong?

This would make automatch available for players hiding the ranks

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It is actually relative right now, I just thought showing the currently computed relative rank would be easier for beginners to get an intuitive grasp on what’s going on. Good point about hide ranks for sure, and perhaps it’s confusing as it is, maybe it should just be ± 3 or whatever.

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Is there a bug, or am I misinterpreting how this works? My settings were this:

But I ended up with a 20min game: dmansen vs. Geggy. This has happened every time I’ve tried the 5+5x30 setting.

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How do I set my Komi. Some bots insist on it, but a can’t see where to set it, Help?

You can setup the komi if you challenge the bot directly. Click on the bot’s username then
challenge > Komi > custom

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Just a reminder that we already have a fantastic design proposition from @MostlyNumbers that is aligned with what @Uberdude suggests. See it in the message I replied to :point_down:

Additionally, it would be cool to have some recording / live game / your previous game played on the board. Currently, the goal of the board is not that clear. In order to maintain the visual plausability and a hint on what to expect, we could put some game state of around 100 moves in the game from a Pro game. Could be a fun feature, so you can also click on the game to explore it in a some public library of Pro games.

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Can we no longer select multiple board size options within a single “new game” request?

I used to almost always choose both 9x9 and 13x13 when I was in the mood for a shorter game. Sometimes I’d even choose all 3 board sizes when I just wanted to play anything, and it was a fun surprise to see what I’d get :slight_smile:

If that’s been taken away, let’s please get it back!

Sadly, you are in the minority. The whole idea is to simplify the process of matchmaking, minimize the cognitive investments needed to start the game. Multiple toggles and options just clutter things too much. Sorry!

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You can easily accomplish this in ways that don’t clutter the UI. For example, if a user holds “control” (or “command” if on a mac) and clicks a board size, it adds to the existing selection.

(Same behavior as when you’re selecting more than one file on your computer’s desktop).

This doesn’t add any complexity to the UI at all. It’s there for people who want to use it, but no detriment to anyone who doesn’t want to use it. Win-win.

However the game duration (~5 minutes, ~10 minutes, ~15 minutes) depends on board size. If you can select multiple sizes, it will be harder to understand.

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The answer from the developer is not about clustering but about complexity of programing. There is no clustering if you push 2 sizes instead of one.

How do you get the computers name? I mean it’s quite heavy process to check first in the quick match, then move to a search of the bot (and hoping that your settings will fit the ones of the bot)

On another side, if I understand well the post it’s not about challenging a bot but about what happens when chosing a bot in the quick match and then the AI asking to fix the komi?

I’m just going to leave a quick link here to my previous comments on layout weirdness, which all still apply.

I like @tomatohorse 's suggestion to allow ctrl-click to select multiple board settings (not sure about mobile). This serves the purpose of expanding the matching pool. To @jlt’s point, just drop the time specifics and only state “Rapid”, “Live”, etc, when multiple boards are selected. As this would be a ‘power-user’ feature, I’d say it’s allowed to be slightly confusing.

Ok after a bit of search to play a

CUSTOMIZED GAME with a BOT:

Don’t search in custom games. You won’t find it.
Go to quick games although what may look strange.
Select the bot you want to play.
Don’t click play.
Instead click the little box with an arrow on the right

Here you reach the profile of the bot. You’re half way! The next steps are easier to guess for experienced OGS users

Click on its name
A popup appear
Chose challenge

You got it! Specify your settings (unranked, komi, handicap etc…)
And play.

So much easier as before (I am a bit humoristic).

The quick match for what I understood from previous discussions was the idea to implement a procedure to get a game quickly including the fact that the software will chose an opponent for you (called automatch). When you chose computer, this feature is not included.

So what’s the point to not use the options selection tab with some default settings like before? Imho it would be hard to implement a more complex procedure to get a game with a bot as you want it to be (let’s figure a new OGS user…)

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no one would understand that clicking those little green circles means “accept game”
that graph is weird to use. Everyone just waste time while scrolling it down to finally find more easy to use list.
less games would be accepted.

not everyone like to create game, some like just to accept it
they would have to scroll game creation menu and graph

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Hi,
I’m sorry if this was already explained/discussed somewhere but as far as I saw, this was not a topic yet (For me surprisingly).
I’m kinda critical to the new Fisher time settings.

Generally I prefer Fisher, but the increment’s seem not fitting for me.

At the first option (former “Blitz” I suppose), I see me potentially changing my mind. Anyway, you really have to, besides the already high pressue in the game, look at your time management. Because once you are in the 3+3s position you have pretty much no time to think at all.
Your opponent plays tenuki, you have to find the move, evaluate it, think about your move, you perhaps want to play at a position where your mouse is not close to, and then click.
Thats clicking and hoping, you will lose the overview at some point.
In the Byo yomi equivalent, you have 10(!) seconds time at the very least for every single move.

For the 25~ minute option I feel like the Fisher increment is really not fitting. If you see “~25 minutes” and the Byo yomi variant next to it, you’d perhaps expect a relative fast game but still some time to think. Once you used your initial fisher time however, you’re in a blitz/bullet equivalent. 5s+5s is hard stuff.
I know, the label suggests ~25 minutes and not something like Normal/Blitz as before, but yet I strongly feel like this increment setting is against what this mode stands for.

Time management skills really matter for both cases, still the Fisher settings feel like they are one mode faster than their Byo yomi equivalent you can choose from, and are not comparable time wise.

I would wish and suggest a lower initial time and a higher increment. Is this something negotiable?

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I find that most of the bots hang and get stuck without playing. I also find matchmaking slower than it used to be