Takemiya sensei is your favorite master.
You has lot of his books at home and you try to follow his ideas in your own games.
Takemiya is not a young player anymore. He cannot keep the high winning percentage or challenge for big titles. His playing style is still impressive, but it’s getting less and less popular.
Try to help him! Show the people, that the influence-oriented ideas are always alive and prove them in real games![/quote]
I can’t remember when I played my last game on KGS so …
Your style is influence-oriented
I bet you enjoy your games, but it’s hard to keep high winning percentage by playing for moyos only.
You may know that it’s easier to save the groups, than to attack and kill them.
Try to pay more attention on getting territory. Study games, played by Kobayashi Koichi, Yu Bin, Lee Changho, Paek Yeonghun and follow their ideas.
Perhaps it should be noted that this is a Windows application. Users of OS X and Linux may try to use it with some flavour of Wine or the virtualization of their choice.
Surprise by the estimation of strength, KGS seems to have inflated ranks compared to OGS. I’d be happy to be around 4k to 9k (range of estimation). Considering how my low score toward calm and safe, it says one of my bad things I need to improve is understanding the concept of sente and gote.
Strength
The KGS equivalent of strength of the player: 6k ± 2.63
The following image shows the strength (red line) with 68% confidence interval (blue line). The confidence is accurate only when the sample is large enough.
Strength: 6k ± 2.63