Half of current DDK openings are 4x star point, then a knights move approach. The other half are a 4x star point, then a 3-3 invasion. People still play the game. 
I think āmirror goā and āsanrensaiā are opposites:
The always-Sanrensai player doesnāt take their opponents moves into consideration, while the always-Mirror player takes their opponents move into consideration as much as possible.
Both may be perceived as being scripted, but the always-Sanrensai player offers me information on their intent (and maybe personality) from the beginning, while the always-Mirror player hides that.
The biggest difference is that one is a mere 3 moves with a clear end, the other is potentially up to a full game and with an unknown length.
Talking for myself, if all my opponents always played Sanrensai or similar, I wouldnāt be bothered by it. I kinda think/remember that SRS was the default DDK opening 10-15 years ago anyways.
Nice
I also do this, also with play styles. I enjoy it, it simplifies remembering playing many correspondence games a little.
Mixed
Pride from being that effective and disappointment from knowing that what I am good at (and enjoy!) robs the fun of some other players. I stopped doing it as intensely and Iām okay with that.
ā-
Mirror Go seems also similar to using the slippery AntiSpin rubber in table tennis. That rubber barely imparts any of your own spin, rather it returns the opponents spin unmodified. The table tennis forums are also full of threads about whether using Antispin rubber is a morally valid and interesting tactic or unfun, immoral and in between.
As an example, the first anti spin thread I googled begins positive, but makes it only up to the the 8th post calls before someone uses bold red letters to call for a complete ban on using the rubber:
https://www.tabletennisdaily.com/forum/topics/the-dark-side-of-table-tennis-antispin.26670/
If any of you play table tennis, I wonder if your stance on anti spin is the same as on mirror go. I expect so, but if not, why not?