Why is 13x13 less popular?

Great stats
Great graphs
Thanks

Bully a newbies
Love that explanation

There was once a 13x13 pro tourament in Taiwan called Cho U cup G13 (張栩盃G13路圍棋賽) held from 2009 to 2010 (sponsored personally by Cho U), with 6.5 komi, 30 mins main time, 3 times 30 secs byoyomi. The prize is quite small though, just 50k NTD (~1700 USD at the time, maybe 2500 to 3000 USD today, adjust for inflation?)


Cho U at the opening ceremony of the 2008 1st Cho U cup (also it was not yet just 13x13 tournaments in the 1st Cho U cup, at this time it was called U20, limited to pros under 20)


The final of the 2009 Cho U cup (or the 1st G13 Cho U cup as often listed in the record)


The final of the last Cho U cup in 2010

Here is the game record of the last Cho U cup final between Wang Yuanjun (王元均 as black) and Chen Shiyuan (陳詩淵 as white), they are both still active pros today, and Wang participate this years’ US Go Congress master, and won the 1st place.

source: 棋城話題 棋城話題 棋城話題

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9x9 is so small, I have the feeling I should just memorize most openings. 13x13 still feels like playing go.

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9x9 is like a bit too big only, to be a tsumego

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25x25: Big Go
19x19: Casual Go
13x13: Small Go
9x9: Tsumego

:sweat_smile:

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39x39 Dosaku Go

Aha! I got it PRHG

Meaning the poor 13x13 middle child struggles to survive at the swimming pool, despite the 19x19 mother/sister pure attention to little 9x9 (who enjoys 3 times more of love load, according to @_Koba OGS stat).

All others (skeletons at the bottom): Gone with the w…ater.

Evoking the life in a country side city: you have all defect of both. Noise, pollution, followers of fashion, higher prices… and no access to cultural richness, good medical care, education…

Ok some countryside cities may instead get all the advantages.

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Did you try 25x25? Big is a weak word , I d rather call it endless or huge, something like that

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Sadly, I never tried it yet.

x x^2
9 81
11 121
13 169
15 225
17 289
19 361
21 441
23 529
25 625

25x25 is big.

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How can I, a newbie, understand what is valid and what is not valid?
Why is there no hint?

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The upper limit on ogs is 25x25, i have no idea why…

I also don’t know why the error message is so unclear when trying to make the width or height above 25, but for 1x1 the error is much more clear

I assume it would prolly be pretty easy thing to change the error message?

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Perhaps because columns are indexed by letters A, B, C,…, Z except I.

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I’d also guess that the grid shouldn’t be a even number

You’re right that odd numbers are more popular, but OGS does not restrict you this way.


Interestingly, SGF library supports much larger boards than 25x25. So i think the infra is there to play very-large-games

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That’s what I recall hearing

I like 13x13 and play it a lot but one drawback I sometimes feel is that about move 5, 6 or 7 (about, depending on the game, of course) it seems one has to decide on the next 20~ moves (not perse each and every move but at least the direction the game will go) at that instant. So, a ton of pressure all of a sudden followed by 20~ moves to see if you read it out correctly. A bad or lesser choice at move 5~7 can easily cost you the game. On 19x19 there is less intensity (from lowest gear to top speed in 0.3 seconds), it often feels. Imo 9x9 can feel similar to 13x13 in that “one pivotal moment” aspect. I don’t play 9x9 anymore but from what I remember often both players realize that the line which is being followed will lead to a 1.5-point win for black/white. Because of that 9x9 (to me) is more a matter of “what needs to be done (=work) to get ahead by 0.5 points? (regardless of the quality of a move)” and not “what a beautiful game, let’s see what nice (=correct, best in the given circumstance) move I can think of”, so, less fun more math.

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