Why is it that handicap games are so scarce on OGS?

(emphasis mine ^)

I believe I might have a good conjecture to answer that, which is two-fold:

  1. This is part of how statistics works: if someone’s rank oscillates a lot, they should find harder handicap games when their rank is high and easier handicap games when their rank is low; but it might just be the case that on average the games they win in excess cancel out with the games they lose in excess, leading to an overall 50% winrate. This does seem to imply that the rank oscillation somehow succeeds in being unbiased in this sense, i.e. it doesn’t systematically over-rank or under-rank players, though statistics is complicated so who knows.

  2. It might also/alternatively be that the rank fluctuations manage to capture the players’ ability even more accurately and precisely than we think, down to “this player is having a good day so their rank rises” etc. – and if you think about it, if a player is having a good day it also stands to reason that they have a better chance of winning a harder handicap game than usual. So players that play a lot and see their rank fluctuate a lot might actually be the ones for which the rank is most accurate, down to their daily mood.

(This just made me think that perhaps a more “ideal” system would keep the rating as is and use it for matching and automatic handicaps, but the displayed rank [the one next to someone’s username] should be a more stable and averaged out version; but I guess that’s a bit off-topic – also it might be a bit of a PR nightmare for the devs)

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