To be fair, there isn’t really much agreement in the Go community, at least the Western Go community, about a “right” way to teach beginners… and many other things, really.
I agree with you that sometimes a beginner asks a question and the responses feel more like they’re saying “Um, that’s the wrong question, dummy”, rather than trying to help. I’m genuinely not sure if it’s because there’s a problem in this community or if it’s just a combination of the beginners being confused to start with and the following factors:
By nature, Go is a game that relies a lot on intuition and mutual trust. I believe because of this, at least in part, there’s a plethora of differing opinions about all sorts of things in the community, and when one member of the community tries to give their take to answer a question, there will usually be somebody else strongly disagreeing with it.
Another reason is that, in the West, Go is an activity chosen by people with an intellectual tendency, statistically, so many of us tend to have an inquisitive/philosophical/scientific approach to things. In practice, this means welcoming disagreements as long as they’re civil (uh, usually), welcoming a discussion of the nuances of a complex subject, and so on.
There’s no strong agreement on the principles themselves, and there’s especially no agreement on which principles should be taught first. Subjectively, I’d even say there’s a huge blind spot when it comes to which principles are likely to confuse a beginner even more.
EDIT: whoops, I just realized I had misunderstood the previous comments, so I have to rewrite this section.
To go back to the question you asked, case in point, I’d like to point out that the theories offered by the two replies immediately before mine are pretty much the opposite at the core. One says “automatches have handicap enabled by default but most people actively disable it”, the other says “custom challenges have handicap disabled and most people don’t care to change it”.
So do people not care or do people actively dislike the handicap? It’s clear that we don’t have a unanimous agreement on this, and any individual’s answer is just a complete guess.
My take is that I believe most matches in the site are automatches (based on the ease of use, on how the GUI design leads people to them, and how they’re actively promoted in the FAQ wiki), so if anything I think the first theory is more likely to be right.
To go back to the question you asked, and what the previous replies said: my take is that I believe most matches in the site are automatches (based on the ease of use, on how the GUI design leads people to them, and how they’re actively promoted in the FAQ wiki), so if anything I think it’s more likely that people actively disable it in the settings (assuming it’s even true that OGS players avoid handicap games).
[end of Edit]
This also aligns with my personal, anectodal, experience as a beginner: as soon as I ended up in a handicap game by automatch, I thought there was no way the handicap system was fair among low-level players (I have many times been matched with players who have an established lower rank than me and seem to play better or viceversa), so I disabled it in the automatch settings, and then I kinda forgot about it.
So if it didn’t happen that I recently came to the conclusion that handicap matches are actually instructive and fun, I might have never played a handicap match again.
Is this the same experience most DDKs have? Many DDKs? Just a few? Just me? Who knows.
(By the way, yes, I chose the cycling analogy poorly, but hopefully it conveyed the point I was trying to make, sweet lord )