Would love to get this handicap game reviewed. (19x19 16k vs 18k)

I lost this game, I do not usually do handicap games since I don’t think I’m that strong. The opponent one though.

Move 13- I’d play on left side rather than that enclosure with my starting 4-4 (since you need 1 more move to prevent 3-3 invasion. More a personal preference, though.
Move-21 There is no need to bend back like that. It’s not a wanted thing to bend like that unless to defend a weakness.
Just F16 should be better, then if you need to defend cut point you may do it with a move like F14.
Move 25 and 27: C13 is tactically possible (you threaten C16 cut to either capture the one stone or 2 stone)
Move 33: too passive (your stones arent weaker than opponent and if you move there first you’ll move there first)
Either of R11, Q12, P12, R17, N16 should be better.
Move 55: H8 should be better (and now if black chases with H7, now G7.)
One thing to keep in mind is when you are trying to cover area in center and black invades like that, if the stone isn’t dead immediately it’s generally better to limit its movement/area first, and then check whether it can be killed later.
Move 63: tactical mistake
Move 103: G16 is a valuable capture. It’s sente and black’s best response is probably directly H17.-wG16 bJ15 wG17 (threatens D17) bG18 wJ14 and black will need one more move there. The tactical justification (which, I won’t lie, is hard to see initially) is now if black tries take away the eye with bF13, you can stay alive with 7. wH17 bJ17 wH18 and now you threat cutting black group with M16 and the cut on D17 simultaneously, so black must allow one and you stay alive with capturing some stones (so therefore black’s killing attempt with F13 doesnt work)
Move 125: Not the biggest deal but B10 is better way to connect there (since you threaten B12)
Move 163: there are bigger moves everywhere else on the board then that move whose whole aim is taking away one point
Really end: when dealing with invasions like that the most important part is to make sure one of your groups cannot be cut off and die, so first thing to do is keep connecting your groups and defend cut points.

I have completed a comprehensive review of this game for white here.

I was quite granular here, so there is a lot to take in. Take your time. If you have any questions, let me know.