Testing different shadows for fun while I’m procrastinating from my duties. Still I think changing the background color is better. Maybe even make both boxes be the same solid color. And indicate who is playing black with a different kind of indicator that doesn’t compromise text readability. Some Go servers use a stone icon next to player name.
No need to close the topic just because shadows are ugly and cringe doesn’t mean we can’t all work together to find a good solution that is both pleasing to normies and functional for as many people as we can reasonably accommodate.
Glad I’m not the only one who finds this displeasing. IMO shadows make text less readable.
EDIT: the last mock by @taatelikakku (the solid outline) was actually good for readability, but possibly a bit garish. Maybe a good candidate for the new Accessibility Mode?
I played around with removing the gradient, and it doesn’t really change the issue re: yellow being bad on (off)-white. @Eugene already fixed the gradient so that we are at the “main” shade by the time it hits the player names. Even if we lost the gradient (which I think could be a good idea for aesthetic reasons), the yellow would still need to be “poo-gold” to achieve a reasonable contrast.
As far as making the boxes the same color, I considered that (and you can check out lichess for a good implementation of positional indicators), but it doesn’t really change the fact that yellow appears elsewhere on a light background in light mode.
As a dark mode user, you would not be exposed to “poo”. The contrast ratio would be suboptimal, but since dark-theme is not default, and it only affects that one place…
Isn’t this the exact same original color scheme OP started complaining about? I can barely read it and I can live with it because I’m looking at the goban 99% of time anyway. An actually good solution likely exists but it only needs to be found.
In fact @GreenAsJade, @BHydden (@runarberg and @taatelikakku too, but you suggested a viable alternative)- I know you’re all dark-theme users, but haven’t voted on the poll!
Yes and no. In my mock, the gold-on-light is actually slightly darker, you just don’t notice it because of the I L L U S I O N. It’s still got
the contrast issue though.
But I believe OP uses light mode anyway which is still going to have a darker shade of gold across the site, at least with options #2 and #3 in my poll.
Didn’t vote because i didn’t agree with any of the options, plus i think maybe you wrote it wrong? You said lighten light theme and darken dark theme… Not the other way around?
I did write it the way I meant it, but I suppose it’s not very clear. That’s why I made the mocks in an earlier post.
Right now we’re trying to fix the problem of “golds don’t match in player boxes”. That’s because light theme gold is much darker than dark theme gold, and the white player box uses light-theme gold.
Do you happen have any ideas on better options? Or keep as is?
Maybe it’s just my eyes but I think they both already match well on dark mode and are very readable, and I don’t use light mode (and neither does accessibility) so I don’t think that matters as much?
Okay! That’s good feedback. The reason I thought the clash was a problem is because of @GreenAsJade’s post above. Happy to hear more input from him, but absent a strong signal from users that this needs to be “fixed” I’ll just leave as is.