Would it not be fun to have various ancient Go variants as rules option?
Like the old Chinese rules were you both players begin with diagonal bases on 4-4 and there is a group tax of minus one stone for every group you have more than the other player but no komi?
Or the old Korean Sunjang Baduk rules?
Could be one place for it.
I think having to fill in all of your 19x19 territory to score could be a bit tedious though.
claire_yangGo Historian and Librarian
Maybe @claire_yang can help you.
She wrote some very interesting posts on the history of go.
But I am not sure if she is still active on OGS (Forums).
March 11, 2023, 6:40pm
Counting with filling all could have a place here, with a suggestion to be used by beginners.
It’s not a go variant but an alternative way to count giving a similar result.
Indeed was mentioned here
There was a previous discussion on Stone Scoring:
And Rengo was brought up.
Well, I have been studying some ancient 4-4 joseki in Wizardry from the Stone Chamber (1590) and I was hoping to get a game going, though the feature is not implemented.
The way to do this seems to be using Chinese rules, setting komi to 0, and working from there (2 less points per group for the 2 necessary eyes). No issues right? Or am I missing something.
and most recently here as a potentially beginner friendly option
I’ve lately had the pleasure of teaching Go to several beginners, and I’ve been looking for ways to streamline the process. Many online resources recommend beginners first try playing online games on OGS.
I’m inclined to agree- compared to the other servers, it’s very user-friendly.
From my teaching efforts, a few things have become clear to me. The rules of Go’s gameplay are the model of elegance. However, to a beginner, our modern scorings systems are confusing or even incomprehensible.
I like these ideas!
HIstorical variants would be really fun!
There’s other variants that would be more difficult to implement but which would be fun nonetheless.
Stuff like that.
Just so you know, Rengo is already available…
See some relevant threads for more details:
If you know anything about Rengo, please edit this post to improve our documentation.
The content here will get transferred to the actual documentation pages at some point.
OGS Rengo is a Go variant for playing in teams. These teams can consist of a (gender balanced) pair of a male and a female player, but that is not obligatory. The teams can also be larger than two players. (At the moment it seems that there is no limit to the maximum number of participants.)
Improvements we want soon (***):
Casual mode" (Clock-per-player, don’t kill game on timeout/resign) fix submitted
Chat on the challenge page for people who joined in a game fix submitted
Game History representation (how should it even look?)
Documentation on the
Game Information pane doesn’t scroll properly at <920px height fix submitted
Auto-advance needs to know, so it does it at the right time.
“You have won x against player” section…