It actually took longer than I exepcted for an opponent to abuse the system to earn a “win” in a game that they were destined to lose on time. This was an absolute timed game. The other player was ahead on points but had managed time poorly, and they just started passing with three seconds left on their clock before the board was fully closed up. I kept playing with many minutes left on my clock and half of the end-game ahead. The server intervened and awarded them the win on points.
As I speculated when this started – while trying to be a solution, this has certainly created a new avenue of abuse that makes an absolute clock essentially useless.
Is there another way we can handle it?