Articles from Sensei's Library

https://senseis.xmp.net/?HumourQAndAs

https://senseis.xmp.net/?HandicapsBeyondNineStones

https://senseis.xmp.net/?Samsung2004Dispute

https://senseis.xmp.net/?SLHistory

https://senseis.xmp.net/?SLSnapshot

Charles [Matthews]: I’ve been told Pente is a slight variant on ninuki renju, invented by [Go professional] [Kubomatsu [Katsukiyo].

A kind of orthodox transposition line that I wasn’t aware was named.

According to the page, est. 2008:

The fuseki was invented in Korea and has become more and more popular in recent years. The name of the fuseki was given because the man who invented this chose to dedicate the name to a Chinese girl he had fallen in love with (if you believe such stories that is). No matter the reason for the name, in Chinese, lei means a flowerbud

https://senseis.xmp.net/?20thCenturyGames

Ten games commented by professional Wang Runan, probably in Chinese, hosted on GoBase.

These games are

  • the Game of the Century
  • Fujisawa–Go, from their final jubango
  • Takemiya–Rin, 35th Honinbo league
  • Nie–Cho, 1st Ing Cup
  • Sakata–Rin, 4th old Meijin
  • Otake–Nie, 2nd China-Japan Super Go match
  • Cho–Fujisawa, 7th Kisei
  • Lee–Yoo, 24th Myungin
  • Kobayashi–Ma, 8th Fujitsu Cup
  • Lee–Chang, 11th Fujitsu Cup

https://senseis.xmp.net/?MaximumNumberOfLibertiesInADeadChain

https://senseis.xmp.net/?ObsoleteTitles

I found this on the first version of Cho Hunhyun’s page (2004).

Cho HunHyun is notorious for “soliloquies” during the match. It is more or less murmuring to himself while reading, calculating, and contemplating a next move. The substance of his murmuring often is his own self-critique and the assessment or bantering regarding the trouble he is digging himself into.

In a final match of a World Go competition [the 1994 Tong Yang Securities Cup], Yoda Norimoto even wore earplugs or earcovers while playing Cho

I became interested since Yoonyoung gave her opinion that, despite approaching seventy, Cho is the strongest player over fifty in the world.

I was also led to the much more interesting article Segoe, Fujisawa and Cho at Sensei's Library which tells the story of, as the title suggests, the relationships between Segoe Kensaku, Fujisawa Shuko and Cho Hunyun.

Fujisawa’s fondness of gambling is legendary. Fujisawa once enticed Cho into playing a series of blitz games with Abe Yoshiteru, a pupil of Fujisawa. They wagered 100 yen on each match and Cho won six games in a row. Afterwards, Abe, who was 6 dan at the time, told everyone he met how strong Cho was by relating the story of the wager.

The story eventually made its way back to Segoe, who was strict on gambling in any form, especially betting on Go [, and] expelled Cho. Segoe forgave Cho after a few weeks (Cho actually did dishes at a small local restaurant after he got expelled).

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The 36 Stratagems applied to Go.

I think this might be something they’re writing about in the European Go journal in the last few issues.

  • The continuation of the Thirty-six Stratagems by Dai Junfu 8d, illustrating tactics used in warfare through examples from games of go.

In the June edition.

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Ma Xiaochun wrote a book on the subject as well, ofc, as it says in the article.

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Featuring this quote of Kitani, from 1936:

"In the end the outcome of a game is determined by the quality of each individual move. Therefore, in a broad sense irrespective of old and new, the basic problem for new fuseki at present is to discover good moves taking into account each move. Efforts to discover the best moves have led new fuseki, as yet incomplete, to where were are today.

Things that were considered bad while New Fuseki was being invented and its various patterns launched have been weeded out one after the other and the many pros who have tried it have assessed its quality, [so that] the good things remain and good moves are born afresh continuously. When you look at what you played first, it has changed to the extent it feels like a different world."

Foraying into Wikipedia. Nothing wrong with a bit of thread enlargement.

Wikipedia seems to be a bit more spry than SL, which didn’t notice for two months that Kim In had died (Wiki got its article updated in two days).

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https://senseis.xmp.net/?MostPopular

Dynamic list of the most popular pages.

https://senseis.xmp.net/?LongestTimeSpentThinkingAboutAMove

Takemiya didn’t know a large avalanche main-line variation, so invented it on the spot. He vowed to never play the large avalanche again after this game.

That’s pretty badass! After thinking for 5 hours and 7 minutes about move 45, he went on to win the game:

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I feel like saying “He didn’t know a main line variation” is a bit insulting, or at the very least dishonest, given the context of the game.

While it is possible that he forgot what looked like a normal variation, it is the fourth corner, the fourth joseki on the board being played.

It’s not like one should just be picking any old joseki one knows as if it’s the first one on the board to be played out, especially not in a title match I imagine.

I think you have to take into account a large amount of the rest of the board especially with the avalanche variations which tend to spill out into the board anyway.

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Indeed. I figured the quote must be based on Takemiyas own description after the game, but regardless who said it, it’s certainly an over-simplification.

But he must have been doing some serious thinking about something, to justify using so much thinking time on one move in such an important game!

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I don’t know either, and it does seem possible that it’d be based on comments sure.

Still even the sound of “they spent all this time on one move” makes it sound like they were just picking a point on the board and not trying to read out sequences who knows how long (20 moves?) and then trying to evaluate whether the result was good bad playable etc.