There won’t be a unique solution for many of the puzzles you find in Go, unless it’s about capturing or living with a certain group, and that its status decides the game. It’d be a fairly limited set of puzzles in that instance.
In a different thread (The Conquest of Go - A Videogame featuring Go Gameplay - #223 by shinuito ) there was a small discussion about trying to make puzzles from games. AI sensei has a tool that picks the big enough mistakes from a game and makes them a puzzle, but at th…
Within the conquest of go thread
Defining what is ‘local’ automatically is very hard, and kind of goes back to why AIs were so bad at go for forever: evaluating a position is hard to describe in an algorithm.
In any case I disagree with AI sensei’s approach in putting that much focus on the AI’s top choice. It’s the only thing it can do, not having a live connection to an engine, but I personally think it destroys much of the openness that makes go so amazing. There usually are many good moves.
However, this is an interesting…
which links to for example
https://neuralnetgoproblems.com/
I believe these are ai generated problems from games.
Are you wondering about just random tsumego? Like have the computer throw random stones in a corner of the board until it finds something with unique (ish) solutions?