Beta testing requested for a new place for kids to play Go on

The phone vibration effect is fun for maybe two stones but then gets annoying, and there’s no way to turn it off. Note that Chrome developers explicitly decided not to provide an option to disable vibration, so unlike the audio, everyone on the site is stuck listening to these vibration buzzes and probably wasting a lot of battery.

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Maybe +4 handicap, and an explanation of handicap might be given somewhere in the tutorial?

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I believe the issue where you’d sometimes need to refresh to see the first move is sorted out, if anyone runs into that or something similar do let me know :slight_smile:

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Agreed. Also, the score pane appears immediately and hides the “dead stones are marked as dead” automatic phase. So basically what we see is the game suddenly announcing a score, without first showing us which groups are counted as dead.

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Yeah, I will add a section on handicap in the tutorials. That’s a good idea.

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I think if I do some funny stuff like choose a bot, change the handicap to not match that bot, or swap colours and then start it sometimes just loads like

or blank and needs to be refreshed to do anything other than resign.

And the resign button only brings you back to the play page in that situation I think - you can press back to start playing then :slight_smile:

Edit:

Now the stones are blue :slight_smile:

(Three stone games)

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I just played played a few games as White in which I gave 2 stones to the hard bot. I had to refresh to see the first move.

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Yes, the score is completely nonsensical in case of resignation. Please don’t show any confusing score unless the players have both passed.

image

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got to mess around a bit with triple ko but part way through the game the opponents pass stones became invisible

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What do you think of the blue and cream as the main colors for the lessons? Then we could refer to the stones as Blue and White instead of Black and White. I kind of like Blue and White for the lessons, and Pink and Blue for the games.

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Non-serious part
I miss pink. Replacing it with blue seems is big mistake IMHO!

Semi-serious part:

I was thinking that the stone in f1 should not feel sad/scared. It is sacrificing itself for something more important. It’s a good stone and it should be proud of it!

(Slightly) more serious part
I have noticed that if one person escapes the other is not notified of anything.
I don’t think it’s pleasant for a child (or even an adult really) to wait around, perhaps hoping that the other will pass or resign.
Maybe it makes sense to put in a disconnection timer or something that signals if the other person is online? Or anyway make an inactive player lose after a while?

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Yeah, it should indicate when the other person leaves. Or we should treat that as a resignation maybe?

What about blue and white for lessons and pink and blue for games?

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I don’t really mind personally both are fairly nice.

Maybe kids might even like an option, but I don’t know really :slight_smile:

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I think adding time-pressure in the form of a clock would be a terrible idea for children.

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It wouldn’t need to be visible, just that disconnection for a couple of minutes or something makes that player resign. No clock needed.

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I think (rather strongly) that pink and blue are terrible colour choices for a kids game. Too much baggage associated with these colours.

I previously suggested orange and teal to avoid this while being (I think) more distinguishable then say red and green for example.

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I don’t think anyone is suggesting that certain people should have to use certain colours.

So I’m not sure that that should completely exclude a colour because how it might’ve been ascribed in the past.

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No but people have to use one of two colours and those two colours may send certain messages.

I think the current blue v white might make some people think this is a game more for boys. If they are blue v pink then I suspect the choice of stone might well divide generally along gender lines. I think having white v any other non-black colour might make some people think that black is being avoided/hidden for negative reasons.

I just think that even if these things might be marginal, they are relatively easy to avoid.

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On the contrary, we looked at many colors, and dozens of facial reactions. All really dark stones (black, gray, deep hues of x) require light lines to read visibly. All of these versions look blatantly like racist caricatures and were really jarring. The current set of four possible colors all worked with all faces without looking weird. I like having both pink and blue as options, we will likely have that in phase two. For now though, I like having one set of colors in lessons and the other in games. We want to encourage equal play among different genders. We would also like Martians to play, hopefully we haven’t offended them by not having a green stone choice…

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Maybe not the Martians, but Big Yunzi might come for you…

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