I just played a game with Byo Yomi 30s + 5×10s the average move length was under 5 seconds. However it was registered as a live game instead of a blitz. Is it a bug?
In the following thread it is explained that the average move should be under 12 seconds for it to be categorized as blitz:
Given the small number of games this affects and the fact that it’s mostly cosmetic, I wouldn’t expect to see a fix in the immediate future. It really just depends on when this ever makes its way to the top of the long list of things that need attention.
I posted, but I’m digging deeper, I see that Ruby’s PR implies what you are all saying is true. I had a very different impression, so it needs a closer look.
Currently when blitz games are created with 30s main time and 5x10s byo-yomi the API assigns a speed of “live”. This includes the automatic sitewide blitz tournaments (at least 19x19, not sure about other sizes).
I updated the PR I linked with a quick and dirty work-around, but I’m not sure that it will be approved. Ideally this would be fixed in the back end.
When I use the blitz quickmatch button with fischer time in the preferences (30s +10s per move up to 1 minute) the games get counted in the “normal” live category but not in the blitz category. Is this intended?
OK, well here’s another complaint. This is really annoying! I have played loads of “blitz” games but my blitz rating is unset because they have all been counted as live. This is skewing my live rating as I play worse on blitz. So anyone wanting to see how well I play live or blitz will see misleading information in my rating breakdown by time settings, thus leading to a kind of unintentional sandbagging under live time settings.
It seems the fix for this is relatively simple - just move the threshold between live and blitz. But where to move to? The obvious place is the maximum time settings available under the blitz heading, which is about 5m+5x10s IIRC. This is still very fast, resulting in a 19x19 game that takes less than 25 mins. That way, all blitz games are counted as blitz games, most live games with usual (~30s/move ~ 1hr total) time settings will be counted as live and the only discrepancy will be very fast “live” games being counted as blitz. However, it seems easier to accept a very fast live game being counted as blitz, than it is to accept a game specifically set up as blitz being counted as live.
dragon-devourer has games:
February 28, 2021 “1 minute main time, followed by 5 10 seconds periods” - counted as live
…
March 6, 2021 “increments by 10 seconds per move up to a maximum of 1 minute” - counted as live