Defining "Ideal" and "Good"

smurph and I got onto this topic in a PM exchange when we were originally talking about his suggestion of “display the percentage of different outcomes from each position”.

That conversation led into the topic of “is this thing we are making a joseki dictionary, or something else (maybe broader)?”.

If it’s a joseki dictionary, then the definition of “what is joseki?” matters, and guides definitions like “Ideal vs Good”.

For example, Josekipedia says "Figuring out when to use a Good move type is one of the trickiest parts of Josekipedia. We would have loved to not force this distinction, but the cost would have been too great. Some moves simply cannot be called correct or joseki, and yet cannot be called bad. "

Here the distinction is whethe or not the move is “joseki”.

Personally I struggle with what even is a joseki in these post-alpha-go times. But on the other hand I long for help with some sequences where someone else did the hard work of working out whether they are worth knowing (learning) because in some sense they are established as optimal in a range of situations. That’s why I want some sense, in this collection of sequences, of whether the darn sequence is established as GOOD or not.

EuG

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