“Fast Correspondence – August 2018 (A)” isn’t gone yet, but we have 5 disqualified out of 10. All because of timeout.
Only one of the disqualified participants is member of “Fast Correspondence” group.
I wonder if a tournament for-members-only would have better results (less or no timeout).
Has this been tried before?
I think there’s a big difference between using +8hrs/move and +12hrs/move. My last tournament to finish only had one in ten resign and none disqualified for TO.
In the posts above, @TomDub gave the idea of increasing the maximum time to 7 days in order to make it work as a buffer and avoid excessive eliminations. Since this would not affect much the overall time per move of the game, I think this is a great idea. I would like to see it being tested.
I was thinking about few players (5 to 10), roundrobin, 1 round, SDK, fast paced.
I’m not planning to do it soon because on dec 31th will start “Beat the kyu, be a dan 2019” which I suscribed and is already SDK and fast. But for the future I’d like a tournament that takes only one round.
And maybe how fast can fast correspondence tournaments be expected to be in general? I find they are usually still pretty slow but maybe I have the wrong perspective. E.g Scorpio’s tournament started 7 weeks ago and has not yet finished the first round. Is this fast?
The “Fast Correspondence - $Month $Year ($Index)” tournaments usually end within 1 month (some games may take 2 moths) and they are only 1 round, so there will no further rounds starting at unexpected times.
Fast timesetting bring fast games, but the “zodiac” tournaments are double elimination, so they will take a long time to end (many rounds).
Also “beat the kyu” tournaments will take a long time to end (9 rounds). But the timesettings are quite fast for me:
2018 - Clock starts with 3 days and increments by 8 hours per move up to a maximum of 1 week
2019 - Clock starts with 3 days and increments by 12 hours per move up to a maximum of 1 week.
Here the “fast” is the time increment that means 2-3 moves per day at least.
I enjoyed very much “Really fast correspondence” tournament with Canadian Byo-Yomi: Clock starts with 1 day main time, followed by 1 day per 10 stones. But many players did time out.
You are crazy man
The time-management in that tournament was more difficult then the actual games.
I had full day appointments on that weekends. On Friday nights I had to stop playing when I had 1 stone left in my byo-yomi period to play the last move in the morning (to not timeout over the day). The same from Saturday to Sunday.
And different timezones/online-times had their own difficulties. If your opponent got to bad an hour later, you lost 8 hours over night on your clock.
It was fun, but if you want to do other things but looking every hour on your phone for pending moves, …
I had actually some problem with taiwan players.
Sleeping hours were an issue in that case.
I tried to replicate the timesettings in a slightly slower pace: 1 day main time, followed by 1 day per 5 stones.
Since I often check my phone for pending moves, it means for my opponent 3 to 5 moves per day.
Six challenges accepted:
2 annuled because opponent didn’t play a move
1 TO after 8 moves
3 TO after 72, 112 and 158 moves respectively
Sadly, people doesn’t pay much attention to timesettings when accepting a challenge.
I think now that building a good friends-list is a better way to have fast correspondence games.
Creating small tournaments could be a way to do so.