Fast Correspondence Tournaments


#61

Yes. Any group member can create tournaments.

I would only add that if you are doing so from the ‘Fast Correspondence Group’ page then it should be a fast correspondence tournament.


#62

I was thinking about few players (5 to 10), roundrobin, 1 round, SDK, fast paced.

I’m not planning to do it soon because on dec 31th will start “Beat the kyu, be a dan 2019” which I suscribed and is already SDK and fast. But for the future I’d like a tournament that takes only one round.


#63

@lysnew how fast is beat the kyu, be a Dan ?

And maybe how fast can fast correspondence tournaments be expected to be in general? I find they are usually still pretty slow but maybe I have the wrong perspective. E.g Scorpio’s tournament started 7 weeks ago and has not yet finished the first round. Is this fast?


#64

The “Fast Correspondence - $Month $Year ($Index)” tournaments usually end within 1 month (some games may take 2 moths) and they are only 1 round, so there will no further rounds starting at unexpected times.


#65

“Fast” may have several meanings. :slight_smile:

Fast timesetting bring fast games, but the “zodiac” tournaments are double elimination, so they will take a long time to end (many rounds).

Also “beat the kyu” tournaments will take a long time to end (9 rounds). But the timesettings are quite fast for me:
2018 - Clock starts with 3 days and increments by 8 hours per move up to a maximum of 1 week
2019 - Clock starts with 3 days and increments by 12 hours per move up to a maximum of 1 week.

Here the “fast” is the time increment that means 2-3 moves per day at least.

I enjoyed very much “Really fast correspondence” tournament with Canadian Byo-Yomi: Clock starts with 1 day main time, followed by 1 day per 10 stones. But many players did time out.


#66

You are crazy man :smile:
The time-management in that tournament was more difficult then the actual games.
I had full day appointments on that weekends. On Friday nights I had to stop playing when I had 1 stone left in my byo-yomi period to play the last move in the morning (to not timeout over the day). The same from Saturday to Sunday.
And different timezones/online-times had their own difficulties. If your opponent got to bad an hour later, you lost 8 hours over night on your clock.

It was fun, but if you want to do other things but looking every hour on your phone for pending moves, …


#67

I had actually some problem with taiwan players. :smiley:
Sleeping hours were an issue in that case.

I tried to replicate the timesettings in a slightly slower pace: 1 day main time, followed by 1 day per 5 stones.
Since I often check my phone for pending moves, it means for my opponent 3 to 5 moves per day.

Six challenges accepted:

  • 2 annuled because opponent didn’t play a move
  • 1 TO after 8 moves
  • 3 TO after 72, 112 and 158 moves respectively

Sadly, people doesn’t pay much attention to timesettings when accepting a challenge.

I think now that building a good friends-list is a better way to have fast correspondence games.
Creating small tournaments could be a way to do so.