Dear OGS Team,
Thank you for providing and maintaining OGS as a free and international platform for Go players.
I would like to suggest an improvement regarding games that end by timeout.
In some games, one player is clearly ahead and a realistic reversal is no longer possible, but the losing player continues to make meaningless moves. For example, they may fill their own territory or play moves that have no effect on the result, apparently hoping that the winning player will eventually run out of time.
This behavior does not reflect the spirit of fair play. Players should not waste time or continue making meaningless moves merely to seek a win by timeout. When a position is clearly hopeless, the appropriate action is to resign. Players who can no longer continue because of an urgent matter should also resign rather than disconnecting or allowing the game to end by timeout.
It would be helpful for OGS to publish clearer etiquette guidelines, including the following principles:
- Do not make meaningless moves, such as unnecessarily filling your own territory.
- Do not deliberately waste time.
- Do not allow a game to end by timeout without either playing or resigning.
- When the position is clearly lost, resign respectfully.
- When you cannot continue the game, resign instead of disconnecting.
- Please resign only when it is your turn to move.
I would also like OGS to consider introducing an AI-assisted adjudication system for extreme cases.
When the AI determines with very high confidence that one player is clearly winning, that meaningful play has effectively ended, and that the other player is only prolonging the game to seek a timeout victory, the system could issue a warning. If the behavior continues, the system could stop the game and award the win to the player who was clearly winning on the board.
Because AI evaluations are not always perfect, such intervention should be limited to situations where the result is overwhelmingly clear. The system could also consider the remaining meaningful moves, territory, captured stones, and repeated meaningless play before intervening.
A system of this kind would discourage deliberate time-wasting and help ensure that the actual result of the game is respected.
Thank you for considering this suggestion.
Sincerely,
An OGS user