Inb4 2k and 2d arguing over best sequence to recommend during a 20k review
Sounds a lot like the āquick&reviewā tournaments ogs once had, maybe its good time to bring that format back to life ;))
What was that ? Sounds interesting.
Xhu and mlopez used to run short 3-round tournaments on āGo Basicsā group and then review some of the games together with all the players. I thought it was great fun and those also helped me to getting to sdk so quickly ^^
Probably a feature that only a handful would use.
Any possibility of accepting bitcoin to support the site?
Send some BTC/sats via lightning to a LNURL address instantly, with an additional message of the OGS account name. A bit like a PayPal address.
All thatās required is an app on a mobile such as wallet of satoshi.
Might raise enough to buy an amazon gift voucher for a new hard drive.
Just an ideaā¦
Related to discussion in Rengo status - #1235 by qnpnpmqppnp
I wish the live and blitz distinction would just get erased altogether!
Itās an important distinction for moderators, because people who have agreed to blitz have implicitly agreed that timeout at any point is OK.
In āliveā, timeout can be a sign of abandonment/escape, which is frowned on.
Yeah I mean I think thereās other (better?) signals moderators could look at for escapees (e.g. time since last move). But i see your point, and thereās a reason I posted it in this thread and not somewhere else!
I think you can legitimately lose by timeout in the last byo yomi of a live game.
Similarly you can leave a blitz game for minutes to time out.
I like a lot benjitoās idea to better highlight / draw attention to the time taken for the last move rather than depending on the very grey timing category the game is designated under.
Right now itās really easy to see the game category but we have to dig a little bit to see last move time. It would be neat if last move time was as easy to see at a glance as game category is.
Iām thinking about āhow does game category quantitatively affect a decisionā.
I definitely arrive at an escape and go āAh, blitz, probably not worth worrying about, I will let the reporter know that timeout is expected in blitzā.
This possibly lets some escapes go, but itās not actually that simple - the AI graph is sitting there, as is the board, and if itās an obvious āI lost I escapeā, and a longish blitz then I will pursue it.
So there isnāt a āsingle number ruleā, itās more of an āapproach is determined by the game typeā for meā¦
⦠maybe this is one of those many cases we could do with stanardising
And we could do with having the āFinal Moveā timing more readily available to moderators, for sure.
We should be careful. This talk seems plausible⦠it might be OT for the thread
Ooops! I blame @benjito
I want a feature where I can charge up a move so that it is played more forcefully, i.e. plays a louder sound and maybe an animation.
Iād never understand the mentality of playing one opening move over another because itās a few points better according to AI.
Unconditional moves, no matter where my opponent plays, play here next, I really want this.
Like the ćć«ć«ć®ē¢ GBA game?
This will never be made probably because only a fraction of OGS players play rengo, but nowadays Iām kinda missing a feature that would show by vanilla and rengo games separately on my home page.
Note this is a front end thing (open source), and doesnāt seem too hairy. If you find an interested web dev with some free time, this could probably happen
FWIW I think itās a solid idea (but I am lacking on the free time )
I suppose Allow undo request on your move now sadly belongs here.
Nah, itās no secret