The element of luck is definitely something that go is lacking so far. I feel we are on to something here!
āYouāre asking for a breach of a fundamental OGS prohibition: no outside assistance from bots or humans, unless agreed in advance in an unranked settingā (for example teaching games are fine).
Apropos ārotatingā ā Iād love to have a feature where the board sporadically rotates 90, 180, 270 degrees, resp. is mirrored vertically or horizontally ā¦ of course there would have to be some mechanism to prevent this while a move is being played.
PLEASE PLEASE make this a real feature suggestion!
Option to hide last move indicator is not enough.
There should be option to automatically hide the board when itās your opponentās turn.
And then, after they place a stone, board should appear randomly rotated or mirrored. Colors of stones should be changed.
So, it would be maximally hard to find where the last move of opponent is.
That way you would be trained to comprehend the board on very high level.
Mode where its secret if opponent did move or not. Pass is exception.
If you place stone during opponentās turn, you lose.
There is no way to show timer in this mode, so you better hurry.
But if you play slow then a bigger window for your opponent to move on your turn so donāt hurry too much!
I feel like this would be a fun game, even without Go And virtually identical to the Go version because thereās no way anyone makes it to the end of a full gameā¦
Thatās very realistic. Putting 2 stones on the board is basically like saying i resign.
There is a way inspired from IRL: ask players to push the clock button themselves (after each of their moves)
If my opponent will push the button, then I would know that they did a move.
But if i forget to push itā¦ i may play twice.
Anyway to put away the clock is easy way, sure.
actually, there is:
your own timer should appear when you click on the bowl. If you do it before move of opponent, you lose.
If we just let players play whenever they want but lose if itās not the right time, i feel we would have more lost game by touching inadvertently the screen as by having anticipated the opponent move.
FREEDOM GO rules:
Timer is shared absolute. If it ends before game ends, game will be annulled. Any color may play first. Both opponents able to place stone of their color in any empty coordinate. Stones donāt automatically disappear when surrounded. Both are allowed to remove any stone. Removed stones of your color are counted as captured by opponent. Both able to place stone any number of times in a row. Resigned opponent losses a game, their rank decreases. If both opponents click draw button, game will be annulled. If both opponents click pass button, Scoring Mode activates. Any coordinate may be chosen to be colored in black, white or neutral. It may be chosen if captured stones are counted or ignored. Any komi may be chosen. If both opponent are agree, score calculates and someone wins, their rank increases. If agreement is not reached before shared absolute timer ends, then game is annulled.
Regularly occurring, rank specific tournaments on a 19x19 with 35 seconds per move.
Tiers could be Dan level, 1-3 kyu, 4-6 kyu, 7-9 kyu, 10-12 kyu, 13kyu+
I recommend double elimination because players would have fairer chance to get a little icon on their profile page.
Tiers system of 3 levels in each to be extended to upper and lower part 1d-3d etcā¦
Then the exact boundaries 1k-3k or 2k-4k or 3k-5k and subsequent tiers, have to vary by tournament for more fairness between ranking.
A categorization of players based on which Basic Psychological Needs of the Self-Determination Theory of Motivation the site thinks you come to Go for the most. These categories are weighted to match against each other more often.
Lol. Do you include text analysis of the chat?
OGS announces a new partnership with OpenAI and its lucrative transformer AIs to read your chat and your moves and boil everything down to one of three psychological need categories
I was counting on some psycho analysis of the moves themselves (fear, jealousy, overestimate etcā¦ ) by AI ofc.
true, although you probably canāt get an amazing amount of info on the three needs (Competence, Autonomy, and Relatedness), from the moves themselves.
But also, if I think too hard on my own premise, it becomes far less of a fun joke entry, and far more like the corporate trends of the US