Features everyone secretly wants on OGS but will never be implemented

Not for real of course, just would be funny if it’s all with this annoucer voice over

1 Like

I anticipate to get very boring after a while. Even more if you think that afterall atari is many times a bad move so one may feel it rude to get it pointed

1 Like

I want a OGS’regulars calendar. With the pictures.

1 Like

All these time control discussions happening lately prompted in me the idea that byo-yomi would make so much more sense if it was before the main time not after it. That is, if every player would get a certain amount of main time but it only started ticking after a byo-yomi worth of delay in each turn. Then I realized that this is already a thing in chess and they call it Bronstein time. Just think about it, this way byo-yomi is not this awkward phase two of the game, the overtime and the main time interact like with Fischer, you can intelligently allocate your main time on moves where it matters and you don’t bleed it out on trivial moves. However, Bronstein time still retains the main advantage of byo-yomi over Fischer, it doesn’t encourage you to play instantly, you can’t carry over the increment to subsequent turns. Even when the move appears to be trivial, so many blunders can be avoided if you still spend a couple of seconds on it, I feel that the time control shouldn’t steer players away from this practice.

6 Likes

Yeah, Bronstein Delay is an underrated option, I think. Fischer gets a (well deserved) good rep for being simple and flexible, Byo-yomi gets its share of time because of tradition and the way it forces a minimum pace in the endgame for games with drawn-out endgames like Go, but Bronstein doesn’t really get talked about. It feels like something a bit in between. Less flexibility than Fischer, but more than Byo-yomi

1 Like