Features everyone secretly wants on OGS but will never be implemented

Not for real of course, just would be funny if it’s all with this annoucer voice over

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I anticipate to get very boring after a while. Even more if you think that afterall atari is many times a bad move so one may feel it rude to get it pointed

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I want a OGS’regulars calendar. With the pictures.

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All these time control discussions happening lately prompted in me the idea that byo-yomi would make so much more sense if it was before the main time not after it. That is, if every player would get a certain amount of main time but it only started ticking after a byo-yomi worth of delay in each turn. Then I realized that this is already a thing in chess and they call it Bronstein time. Just think about it, this way byo-yomi is not this awkward phase two of the game, the overtime and the main time interact like with Fischer, you can intelligently allocate your main time on moves where it matters and you don’t bleed it out on trivial moves. However, Bronstein time still retains the main advantage of byo-yomi over Fischer, it doesn’t encourage you to play instantly, you can’t carry over the increment to subsequent turns. Even when the move appears to be trivial, so many blunders can be avoided if you still spend a couple of seconds on it, I feel that the time control shouldn’t steer players away from this practice.

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Yeah, Bronstein Delay is an underrated option, I think. Fischer gets a (well deserved) good rep for being simple and flexible, Byo-yomi gets its share of time because of tradition and the way it forces a minimum pace in the endgame for games with drawn-out endgames like Go, but Bronstein doesn’t really get talked about. It feels like something a bit in between. Less flexibility than Fischer, but more than Byo-yomi

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AI bot that will read forums and implement new different /Play page every day.

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Interestingly, I think John Fairbairn mentions this was used in older Japanese long time-setting (like 8 hours per side with a sealed move, played over 2+ days) pro matches in Go Seigen’s time.

A move played in under 1 minute (for example in the opening) would be called played “in no time” and the clock time remaining (being recorded manually by a timekeeper) wouldn’t change.

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The way I remember it, it was a large number of byo-yomi periods (for 8 hours, it would be 480x60s), which has the subtle difference that using (for example) 90s only removes 60s from the clock: time is always removed in increments of the period length. I do think it’s an interesting timing method, though clearly a compromise due to the limited timing technology of olde

One such feature just got implemented without us knowing about it.

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Open any your game on any move and set it as your avatar in 1 click.
With high quality, without any problems when image size becomes very small.


And special offer for site supporters: 3D print it and deliver to any country.

https://www.reddit.com/r/baduk/comments/1hzh0rr/mini_gobans/

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if you click near the lid instead, opponent can click “report” button and choose “wrong captured stones placement” category
1st offense decreases your points by 2
ignoring the warning again will lead to the loss of game

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Time control with cap per move. For instance usual byo-yomi with 20m+5×30s, except that in addition each move must be made within 5 minutes.

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Unironically a useful tweak to Fischer in certain niche circumstances, namely in a game where spectators are expected and desired, to keep them from having to wait too long for any given move

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This could be realized and generalized by using two or more different time control systems simultaneously. For example, in the case that you describe, it would be simple time of five minutes per move and something else.

One could also imagine a case where some time systems impose an minimum time per move, perhaps to encourage slower, more deliberate play, or to help spectators follow along (to not be overwhelmed by players otherwise blitzing through their games and give them time to properly kibitz).

We could imagine various anti-time controls, for example anti-Canadian, where you lose if you play more than X stones in a Y minute period.

In games with a complicated web of many, possibly conflicting, time and anti-time controls, it may be quite amusing to see the players work out the puzzle of how to manage their pace of play to not fall foul of any clock.

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Dragon Poker Clock Settings

  • If it is an odd day of the month, you must use an odd number of seconds each turn, unless it is an odd month of the year, in which case you must use a number of seconds divisible by 4
  • If there is a new moon tonight, you must use exactly 60s to make every 29th move or 30th move, depending on how many days are in that month of the Jewish calendar
  • If under the shadow of a cloud, you must spend more time than your opponent did their last turn, unless it is raining, in which case you must spend less, unless it is snowing, in which case you must spend the same amount of time

Clock violations are penalized by an amount of minutes being removed from your clock equal to the number of intact limbs you posses

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After every move, katago evaluates how many points it gains, adds 7.0, and reports this to both players. Adding 7.0 ensures that most moves will have positive scores, which is more encouraging than always having negative scores. Since you get immediate feedback after every move, you should accelerate your learning, but since no variations are shown, the amount of info you can glean from the AI would be minimal, mostly restricted to notifiing players when a blunder occurs and it’s time to test your tsumego knowledge

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Points subtracted for each use of Score Estimate, increasing cost with each use. Also, each use is indicated in the comments. I preemptively agree that I’m the only one who would like this.

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A tool which allows to upload an SGF, and based on that single game AI gives the estimated strengths of each player. Wouldn’t sandbaggers just love that? not

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See

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The score estimator is already automatically disabled when you disable the analysis.

Smart sandbaggers wouldn’t care at all.