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If we don’t have any last minute submissions, results right after this commercial break
Lyrics "14 ΦΛΕΒΆΡΗ" LYRICS by ΜΙΧΆΛΗΣ ΡΑΚΙΝΤΖΉΣ: Στίχοι: Μιχάλης Ρακιντζής Μουσική:...
The game is here
and I took the sgf from here
https://homepages.cwi.nl/~aeb/go/games/games/FKisei/21/index.html
Since it’s a game in a tournament I thought it counts as an official pro game…
I was watching a game with Ueno Asami a few days ago and liked her fighting style and fast thinking a lot.
Results
@gennan 10 points
@Harleqin 8 points
@mark5000 13 points
@claire_yang 12 points
Ueno Asami the hammer. Her games with Fujisawa Rina are usually the most interesting, they are the opposite in play styles, but equally strong. And Asami’s openings are usually pretty wild with some pretty over the top moves, since she likes fighting so much and confident at her fighting skills, and would risk everything to push and kill. While Rina likes to tenuki and consider the whole board balance, usually reading several steps ahead of her opponents and avoid unnecessary fights. It’s not that Rina is not good at fighting, but she would rather setup a good condition before taking the fight, when she is certain she could gain advantage out of them.
Now that the game is revealed, I have to ask, did it seem like a non-pro game? If so, why? Is it the opening, some move that seemed unorthodox?
Openings are mostly about the directions and styles for both players, hard to say if they are pro or not, although different era games would have different fuseki that were common among the pros. However, pros would sometimes use new fuseki and joseki that they already studied to surprise their opponents.
For this particular game, Ueno Asami played quite “heavy” and concentrated her stones, but that’s her style in general (blunt, heavy and use them for attack). Okuda Aya at this point was playing faster, leaves aji, and aimed for a center fight I’d say. She also favors fighting.
I have another one, since nobody claimed the position
15 black stones missing, 1 point per correct choice, about 2 days for submissions, the usual
Difficult one…
This one is really hard. I can’t even number the moves well, so I just made shapes that felt right.
@gennan, I like your lower right corner a lot
Thanks!
Initially, my guess in the lower right was the same as yours, but I felt it didn’t make sense with white’s last move at O4 instead of N5.
I couldn’t figure a good way to make that the last move, so kudos. I’m still wondering how Black ended up with all four corners. With White’s permission, no doubt!
Game is here
I’m sorry if it ended up so difficult as to stop being fun, I just liked the unusual first moves. :-/
Results
@Harleqin 7
@mark5000 11
@martin3141 7
@gennan 7
Ah, so O4 wasn’t the last move!
That circle marking in the original problem put me on the wrong track (and perhaps I’m not the only one) .
I think I would have gotten closer to the solution if move 30 (F2) was marked as the last move, or if no stone was marked (but perhaps I’m looking for excuses here).
I didn’t know we were supposed to put the moves in the right order, I thought the challenge was only based on positions.
How do we do that? I don’t think I’ve even noticed…
Using no marked stone is fine. It means there is no hint about the last move (or any move order).
But if you leave a stone marked, it is understood to be the last move and it is an extra hint for the solution. At least that is how I interpreted it and it was like that in previous problems (including your own previous problem were G5 was indeed the last move).
I think you can add a black pass to the problem position to remove any marker, and I guess there are also other ways to do that.
tbh I thought it was obvious from the demo board that the moves were in order of input convenience, like most problems here, didn’t think much of it, sorry.
You seasoned Go players, I can’t relate.
No problem. I’ll remember to not read too much into any markings in future problems set up by you