In this thread we talked about fischer time. I know the implications of different timings and how applies to chess, and would like to find an equivalence to use in go matches. This different timings are to cap the max time of a match and to give pressure, thrilling and fun to the games. Note: I’m not looking for maths at all, just trying to figure out different fischer time settings to apply to my online games and to have fun on my Go club days but with some balance between faster and interesting games too.
In chess usually we can categorize in this way (this are not the real time ranges, just a sample).
Slow - More than 1h per player.
Fast - less than 60 min per player
Blitz - less than 8min per player
Bullet - Less than 1min per player
People play all types of timings (with or without increment), but most common in online are Fast and blitz, being 5min, 10min, 15min probably for Fast (with or without increment) and 3+2 Blitz is probably the most common timing at all in online play. In tournaments and pro games, is another story.
Said that, chess has an important difference vs go. In chess a game can finish after one movement because checkmate, and this can’t happen in Go. Then, a chess game can have between 10 and 70 movements while Go will have almost always around 200. But Go has an important difference vs chess too, we have different standard board sizes that can fit different timings. Then, a 3+2 timing is crazy for 19x19, but a lot of fun in 9x9
I have no data at all, but I think 9x9 is typecast in “board to learn” when has depth too, and 13x13 is totally underated when can be a lot of fun and interesting in fast formats.
Then, bullet time can fit 9x9, Blitz can maybe fit both 9x9 and 13x13, and 19x19 can only fit on fast and up?
In GoQuest app, 9x9 is played with 3+1 and 13x13 5+3 (AFAIR)
Would like to know what do you think about and what different time settings / board sizes do you suggest for faster games to get, 5min games? 15mn games? 20min games?
Regards.