looking for sage advice teaching in a game how to play

You should really respond in one of your previous threads so there is more context, and the people who gave you this suggestion originally can respond.

The reason you were told not to resign is that, in certain games, you are winning, closed borders, and yet resign anyway.

I merged the latest two topics into this one, hope that helps.

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so passing to end the game is ok and preferred, but when impractical its ok to resign, is that right ?

Resigning means “I think I have no way to win”. Passing means “I think neither player has a way to get more points”. You should only pass at the end of the game.

People here told you to pass instead of resigning because there were games that you finished, then resigned while winning.

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You resign when you are quite certain you have lost and it would be pointless to play on.

You pass when the game has come to a normal end, there is nothing left to do to delineate territory, and you would like (the computer) to count the score to see who has won.

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I think that’s not quite it. People want you to learn how to finish a game properly. You have said you have no idea how to count the score, and if you never play out your games to the end, you won’t have a chance to learn that.

Like in this game:

White has surrounded a bunch of territory on the bottom.

You could surround a big chunk of territory on the top, but you haven’t finished doing that - there’s still a bit of white poking into it. To finish the game, you need to establish a wall all the way around the space you want to claim, like this:

Only after it’s completely sealed off like this should you pass and count the score. Instead you resigned, so you never got to see that final result.

I want to emphasize that speculating about the score during the game is a totally different skill and not necessary for you at this point. Just try to close off as much territory as possible, pass when there’s nothing else left to claim, and try to understand how it ends up.

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There were at least a couple times @dokbohm resigned fully won games, and was told not to do that

But agreed, on the whole, resigning (early or late) is counterproductive to learning - especially if you don’t know how to finish a game.

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think it is time to retire fron this game as it gives me no pleasure to play it anymore maybe a time away would be helpful so much , and maybe deserved bad mouthing here about me not getiing this game has left me tired of constantly losing and taking the heat - even though as many have said i have deserved it . so iam stopping going back to playing chess for my online time wasting between med naps have a good day and thanks to those that cared

Sorry to hear that, good luck with chess (and poker?). Maybe if you get some medication that leaves you clearer and able to concentrate better you will be able to give Go another try.

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Welcome back, @dokbohm! :slight_smile:

Today you played a game almost until the end. Only a few moves were missing to close off the borders (somewhere around the marked intersections below):

AI says you were in the lead by 8.7 points.
But then … you resigned.

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I presume he resigned because he noticed he had lost 15 stones! That is a rule he has unfortunately adopted, presumably for want of any other way to estimate his prospects. But he has won a few games recently by playing better than his opponent, so there is real progress, although he claims to hate the game.

@dokbohm To back up what @FritzS says, the Score Estimate function shows this:

If you look how little territory White encloses, and how much you enclose, you may get a feel for when you should not resign even if you have lost several stones.

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The student has become the teacher :man_teacher:

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He is quite right, though that comment came at a perhaps not entirely appropriate moment.

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i have decided to stop trying to come up with a winning formula or set strategy to play this game and will use a different measure instead winning losing point k etc in my 9x9 games which iam back to playing will just use the idea to make to 50 moves before i lose 6 stones and not worry about trying to get ahead - just keep trying things to see how i get to 50 moves and if i can do that regulary then push it to 60 moves and just play a defensive game against those i oppose maybe that will make the game enjoyable again cause no matter how many times i win now iam so far down the k hole maybe even over a 100 k now, if i will using that scale of getting better well the needle will never move - so to make things more enjoyable i will use the 50 moves yard stick and see how i do that is only on 9x9 type games – well here goes nothing as they say

It’s like a variant of Capture Go and sounds like a good idea since the objective is simpler to understand. Trying not to lose too many stones is in any case a useful skill if you decide in the future to play real go.

Select Chinese rules instead of japanese, then a simple winning formula is: try to fill all the board with your stones, but leave a couple of holes. The winner is simply the player with more stones on the board.

That is: create a custom game

d1

then select Chinese

then try to fill all the board with your stones, but leave a couple of holes:

please note that this position is from your game gerhardstuebben vs. dokbohm where the difference is I simply fill all the board.

Why not address the elephant in the room instead?
More often than not, you’re just throwing stones on the board without thinking.

You can’t play a game built on thinking without actually thinking - just like you can’t play tennis without moving your body.

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The last time he was willing to answer any questions he didn’t know why a stone was captured. It’s a surprise that just happens sometimes. Looking at some recent games, I doubt that this has changed.

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While the skill may be useful, he’s choosing a success metric that requires him to keep losing in the same way, forever.

Imagine a post like this in a swimming forum:

I mean, you could applaud him for still being in the pool and still getting wet, but he’s given up on actually learning to swim.

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Not drowning is already a first step before actually learning to swim. Similarly, playing capture go (or n-capture go for n=2,3,4,5,…) is a first step. You don’t want to stay there forever, but trying to capture or not be captured already requires to spot ataris, count liberties, be aware of properties of the second line, and perhaps even learn about ladders, snapbacks and eyes.

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