looking for sage advice teaching in a game how to play

as far as submit move option when i play 7 and 28 day games to get to the next move you have to hit the submit button and i have on many occastions changed my mind from one move to the other then hit summit button – but my regular 5 min3 min games doesn’t have that option i see no where i can turn that button on it alwasy off on all mt 9x9 and 13 x13 games under one day time period

Here is a link to the settings page where you can set that:

https://online-go.com/settings/game

thankyou for that didn’t know it existed, like most things at this site, all hidden. I just switched it on to see what it will do for me. s.l.o.w. me down won’t do any good but worth a try for sure

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Personally, I think you should play faster

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Trolling… or participatory performance art?

Why are you talking about correspondence games?

The question was why you are playing so many sub-second moves in live games.

Committing to a move before you have seen your opponent’s move indeed doesn’t make any sense in Go.
Not only does it not make any sense, it is even disrespectful. It is telling your opponent: “Well, you might have invested a lot to play a good move but I absolutely don’t care and just completely ignore you.”

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These things are not hidden, but I can imagine you have trouble finding them. It is not so hard if you know what to look out for; in the browser it looks like this:

  • First you choose the “hamburger menu” in the top left of the screen (right-hand image).
  • Then you choose the settings cogwheel (you may have to scroll on a small device).
  • The you choose the sort of settings you need from the drop-down list.

In an app it can be a little different, but you still probably need to look out for hamburgers and cogwheels.

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Here is the flaw in your thinking. It does take some time, and if you use Submit move and reflect for ≥ 5 seconds you are much less likely to fall into such traps. It would even be worth thinking for a minute or two in really tricky situations. Also, you should not commit in advance: your move should depend on your opponent’s.

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yes i realize its a flaw but……. iiiiiiiiiiiiii well i don’t have a retort for your thinking yes it’s a flaw in me that makes me play this game all wrong ways yes with no hope of getting better it seems

If you slow down and think instead of insta-clicking then you have hope of getting better.

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i guess that is what lies as the problem no matter how long i look at the board i see the same move and only maybe two options to play so ie this move or that move time is really not needed to pick one yes i agree in a lot of cases i just pick the wrong one because at the time it looked like the correct move or i was forced to move because my adversary had set up a trap or just plain out thought me studying what is going to happen doesn’t make it change when usally you have just option to play see of my 28 day games to see what i mean

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up date for this couple of days - my 28 day games are going along quite well i think making my 110 moves before my opponemt takes 12 stones happeing about one in three games now - my shorter game not so much - about one in five games i reach my goal my 9x9 games well that a complete disaster one in about six games so i will stop playing 9x9x for a while and concentrate on 13x13 longer games with shortest being maybe an odd 1o mintues game here and there

Exactly.
And as long as you play sub-second moves, nothing, no coaching, no training, no “sage advice teaching in a game how to play” can even begin to make any sense.

I’m pretty sure that isn’t true, but if it were true, it would mean that you are incapable of rational thought. Which would also mean that it is entirely impossible for you to ever pick up the game of Go.

If at each move without exception you considered two options and tried to select the best one, that would already be good.

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Remember, this is what you said before:

By playing slower, you can avoid that kind of mistake and play somewhere else. Almost anywhere else would be better than a stone that gets captured immediately, even a completely random move!

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OK !!! OK !! so you are all right iam a terrible player thats rushes his moves and just throws the stones on the board willy nilly without thinking about anything he sees in front of him so by slowing down do you think i will all of a sudden see the almighty grail of go moves and become a 6 dan player ??? no it won’t happen as i have always asked for— time and time again is one of you know it alls— to have a game with me and explain move by move what iam doing wrong and what is the right move in that situation — not a hard ask is it ? one even short 3 or 7 day game where i can read and reread you posts- trying to understnd the concepts of the game from your learned minds- maybe some will listen maybe someone won’t - some here have shown examples of a short lesson about this or that – but what i need is a complete game where the opening is explained the mis game is explained and the end game if i ever get to that part of the game is explained - in actual real game time so i can at least say i tried to get this game -it worked at chess.com when i asked and i went from less than a 100 player( really i was a negetive numbered player but they don’t show less than 100) to 379 player in just over a two weeks of getting a few simple instruction ina real game expalined to me

can the go community do less than the chess comuninty in getting me to a respectable move upwards ??? or in the case of go downwards?

Looks like you played a lot slower today, that’s great! I know you’ve already had some offers for a teaching game, and I’m sure more people will be willing if they know you will be putting thought into your moves.

Now I’ll give you a tip to achieve your goal of not getting captured. Try playing every stone only 1 or 2 steps away from your other stones, and not in a place where it can be immediately attacked.

For example, don’t play like this, 3 steps away from your other stone and already partly surrounded:

image
link

That stone got captured easily a few moves later. Something like A, B, or C would have been a lot safer.

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Not 6 dan, but with persistence slower play would probably shift you out of the 60+ kyus into 50s, 40s or better.

I am sure a teaching game would help a great deal, but I seem to remember the problem was that you want this in a correspondence game purely in OGS, while those prepared to take you up wanted to use a service like Discord so they could talk to you rather than have to type everything, which is so much less efficient. I think you were uncomfortable with a video connection, but purely audio would be good enough; you were also unhappy with having to sign up to some other service such as Discord for that purpose.

In person coaching in real life rather than online would be the best — could you not get your reclusive Go-experienced friend to teach you the basics?

It would be easier to say what you were doing wrong than what the right move is. Why your moves are wrong is sometimes shown by how your opponent reacts, but you play much too fast to learn those lessons in-game. You could also learn from your mistakes by going over your games looking for mistakes — do you ever do that? It is easy to just put them behind you and start another game hoping to do better, but fewer games with more thought will bear much better fruit.

Go is too hard to know what the right move is in many situations, but there are principles that often work pretty well. To be fairly sure a move is right often requires deeper analysis than I think you would appreciate.

You would get to the endgame and sometimes win if you did not resign but played it out and let the system score your game. You still sometimes resign when you are winning or have won, as in these 4 links to recent games against Hoo Weng Sam, happyapple, ezekiel.zi.santos, and kiaheaston. Finish your games, and I expect you will go below 60 kyu.

Your idea that you cannot win, but should try to postpone losing a certain number of stones is counter-productive, and your idea about so many % control of the board is odd, as there is nothing showing exactly that (there is a win probability in %, but that is misleading as it assumes AI plays out the game).

We have done a lot to try to help, and given you a lot of advice that would help if you took it to heart. Many of us sound as if they feel that if you do not take that advice, you might not take advice given in a teaching game. But for all that, your play does seem to be improving, even if it is not reflected in your rank, because you resign so much.

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Here is a suggestion that might help you avoid capture:


You like to play solidly connected chains, as marked A. Try making diagonal chains, as marked B. The third part shows what happens if White tries to cut through your chain: you go the other way, so you are still safely connected. What is more, you move considerably faster round the board, so you are harder to surround and capture (and can enclose more territory).

You could even try one-point jumps:


They are even faster, and still fairly hard to cut through, but less safe than diagonals.

You might also find it more fun making these more varied shapes!

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To my knowledge (in other words, there could be more) There are two books aimed at beginners which include a complete game with explanation, so that you could better grasp what is going on.

" Go for beginners" written by Iwamoto Kaoru.. The last chapter is a full 19x19 for you.

“The magic of go” by Cho Chikun. This one has an example game on 9x9.

Good reading (if you don’t have already)!

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