This game feels like Go from another planet to me.
The key rule is this: a group is captured if there is no path of connected empty points between that group and any other group of its color. The path does not need to be a straight line.
Thatās like a new way to look on go so i find it really interesting. Kind of thing that doesnāt happen often. I guess i ll spend a bit of my time later on this.
That would be more than okay! Thank you for your interest. I would love to see my game there. Itās now called Asli, and the official rules (slightly updated since I started this thread) are here: Asli | Board Game | BoardGameGeek
Thatās basically what the game is. But, importantly, the ko rule is also replaced with an alternative āincursion ruleā that better fits the capture mechanism. This rule prevents forced cycles without the need to remember previous positions.
Also, for aesthetic reasons, the game uses Berlekampās prisoner return rule in lieu of traditional scoring.
Hereās an excerpt from a post I made in the Irensei thread explaining how to make the stones Black and White, as in Go. This is only the tip of the iceberg of what is possible through APās customization tools
CSS to invert the color of the prison so that it represents how many points in prisoners that color has, rather than the default how many prisoners of that color are there
/*
* Game-specific
*/
/* enlarge hoshi */
g#gridlines circle {
r: 5;
}
/* Invert Prison Color */
/* Black -> White */
#aprender-glyph-0556f9360f93a > circle {
fill: #eee8d5; /* LM highlights */
}
/* White -> Black */
#aprender-glyph-be60146b41b9d > circle {
fill: #073642; /* DM highlights */
}
Tsumeasli
All tsumeasli are Black to play and either Live or Kill and are intended to teach basic concepts of Asli in an organic manner, like the Cho Chikun Tsumego collection. As in tsumego, all strings connected to the outside are assumed to be alive, unconditional life is better than seki is better than ko
Difficulty: Varies, but mostly on the easier side as weāre still learning so much about Asli
This one is an illegal position, oops: the a16 stone should be removed
e14 g13 e15 is technically 1 point better, I believe
Yep
c14 was my intended solution, and I donāt see anything better (I had not considered d13, but upon further consideration, I believe White can push out with d15), but I have and will make mistakes in composing tsumeasli, so keep trying to break them
Good job on these, btw; are you planning to try your hand at composing some yourself?
After b17 c18 e18, White can play b16 to kill the b17 stone and live. After Black extends down with a17, White can play a19 to give everything enough liberties to kill