The stone sounds here are very aggressive and hard on the ears, I’ve heard a lot of complaints about them. There is an old thread discussing this but it has been locked due to inactivity.
Maybe create a new softer click sound and offer it as an option? The current one sounds more like stone on stone than stone on wood.
It’s personal opinion though so what do you guys think? I linked another user’s uservoice post so you can vote on it if you like (though I am not a fan of the alternatives he posted).
I, for one, tilt a lot more easily when playing on OGS than I do on other servers. A major reason for this is the combination of playing blitz, combined with the agitating sound of the stones. Yes, I can always mute them, but it wouldn’t be Go if there are no stone sounds for each move.
It would be a great idea to make the stone sounds gentler on the ears. We play Go for the zen!
I totally agree! I think it’s a huge usability problem for people with sensitive ears. Even turning the volume down doesn’t help a lot, as you cannot disable the pitch.
About the traction: in the world of open source, there is no quicker way to effect a change than to bring it to the project as a contribution.
Create a pull request on GitHub with your updated audio files and see for yourself
I want to encourage you to learn how to do it yourself, if you don’t already know how. Unfortunately, it involves installing Git and creating a GitHub account, as well as a few steps of Git usage. Alternatively, you could ask one of the existing contributors to introduce the new files on your behalf.
Edit: isn’t lemurek, from the contributors, the same nick that you already used on chirbit? Then you’re all set, I guess The only missing step is the pull request.
If the clicking annoys, players may want to use the same method I do to shut up that annoying countdown voice that has scared the crap out of me (shattering my concentration) way more times than I want to remember. Whenever I play a game I turn off my speakers. The countdown numbers on the stone are sufficient. I, personally, do not mind the clicks, and have found in face-to-face games that the sharpness of the sound is often a signifier of just how intense the game is. But it is a small price to pay to avoid getting startled.
Forgive me, but I can’t help wondering how some of those oldtime senseis would have reacted to this issue. I’m sure they weren’t indifferent to the aesthetics of the game, yet I don’t think I would like to have been in the room at such a moment. I suspect that the disdain would have been all but palpable.
Still, sensitive ears are sensitive ears. It’s not like we have to turn this into boot camp. Vive la difference.
FTR I’d be happy to have some better / more / alternate sound samples, I personally don’t have the equipment to record these though. So contributions welcome!
What is especially annoying in the iPhone, ogs somehow managed to override the “mute” switch, so even if my iPhone is on mute, this loud Bang plays full blast, which gives me a near heartattack every time it happens…
i agree, same with kgs, i couldn’t stand the sound and wanted to change them when i played there too. the only sound that i can stand is whatever tygem uses
Just wanted to chime in that I also agree. It’s a harsh sound when my volume is up too much and I feel like I have to turn it down more than I should to have it at an acceptable level.