Passing not possible. Websocket returns 430

Maybe related to the last server update: Re: Correspondence games lost by disconnection

I am not able to pass in my correspondence game https://online-go.com/game/21058027. My opponent already passed.

For debugging purposes, this is what happens on the websocket:

Outgoing: 420["game/move",{"game_id":21058027,"player_id":170647,"move":".."}]
Incoming: 430[]

Ping is working

Outgoing: 42["net/ping",{"client":XXXXXXXXXX,"drift":-11,"latency":152}]
Incoming: 42["net/pong",{"client":XXXXXXXXXX,"server":YYYYYYYYY}]

Edit: Seems that making a move at all is not possible. Here the websocket response of another game trying to make a move:

Outgoing: 422["game/move",{"game_id":21571910,"player_id":170647,"move":"ce"}]
Incoming: 432[]

3 Likes

@anoek making moves or pause is not possible in some games. (Website too)

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I believe this should be fixed, can you please confirm it’s working for you now @soerface? Thanks and sorry!

5 Likes

@anoek Fix confirmed, thanks!

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