Maybe related to the last server update: Re: Correspondence games lost by disconnection
I am not able to pass in my correspondence game https://online-go.com/game/21058027. My opponent already passed.
For debugging purposes, this is what happens on the websocket:
Outgoing: 420["game/move",{"game_id":21058027,"player_id":170647,"move":".."}]
Incoming: 430[]
Ping is working
Outgoing: 42["net/ping",{"client":XXXXXXXXXX,"drift":-11,"latency":152}]
Incoming: 42["net/pong",{"client":XXXXXXXXXX,"server":YYYYYYYYY}]
Edit: Seems that making a move at all is not possible. Here the websocket response of another game trying to make a move:
Outgoing: 422["game/move",{"game_id":21571910,"player_id":170647,"move":"ce"}]
Incoming: 432[]